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The Ghost Tower of Inverness - your experiences?
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<blockquote data-quote="joshwitz" data-source="post: 1927605" data-attributes="member: 15606"><p>Just noticed this thread after Q. reposted the link. It just so happens that I ran this one 3 months ago as a 1-shot when only 4 people could make our regular game. I modified it using both the 3E conversion I found here, and the HackMaster "Demon Tower of Inverness" update.</p><p></p><p>We played it as tournament using the 5 pre-generated characters. Surprisingly, even though the group is mostly in their 30's, I was the only who had played The Ghost Tower before. It was a total blast, especially with all the 1E goofiness, which was so different from our normal game. Imagine the players surprise when they met a Rust Monster for the first time! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> At one point, one of the players said he felt like he was in a cheesy video game!</p><p></p><p>Here's a quick summary I wrote up the next day. <Spoilers ahead!></p><p></p><p>Thanks to everyone who participated in yesterdays run through "The Ghost Keep</p><p>of Inverness". It was great fun!</p><p></p><p>Congratulations to:</p><p></p><p>Adam for being the first player to grab the Gem and activate the Amulet of</p><p>Recall.</p><p></p><p>Javier for being the only player to escape with his original character!</p><p></p><p>Rob for getting the most puzzle/story points.</p><p></p><p>Muffy for getting the most Combat points (Damage Dealt - Damage Received).</p><p></p><p></p><p>Characters:</p><p></p><p>Muffy - Hodar the Wizard</p><p>Adam - Zenthar the Cleric</p><p>Rob - Dominque the Rogue</p><p>Jav - LiHon the Monk</p><p></p><p>Lembu the Fighter was a joint effort, with everyone getting a chance to run</p><p>him.</p><p></p><p>Highlights:</p><p></p><p>Picking the Flaming Sword and the Rope of Climbing at the beginning was key.</p><p>Not picking the "Stone To Flesh" scroll was a bad idea... Rob quickly</p><p>established himself as the leader and scout and all around sneak attack guy.</p><p>The Coatroom of Inverness. Adam setting off ALL the runes in the first</p><p>room, even though he KNEW that they summoned monsters. (Avoiding them was as</p><p>simple as a 10' jump!!) Rust Monsters rule! I so didn't feel sorry about</p><p>the chain shirt... Activating ALL 16 of the bugbears. (You could have</p><p>avoided most of them.) Scoresheet is all negative points by this</p><p>time...Kudos to Rob for figuring out that the metal bars were keys and being</p><p>the first player to say "Four Towers, Four Keys!"</p><p></p><p>The Broom Closet of Inverness. Jav: "Flurry of Misses!" Adam: Bull Str the</p><p>Monk! Comand the Manticore to Flee! LiHon stunning the Manticore, so</p><p>eveyone could beat it down. Muffy-- Dispell Magic to avoid the "Indiana</p><p>Jones" ball ruined a perfectly good encounter. How did you know? <DM sigh></p><p>But maybe the gang is getting the hang of this one. Nope, Hodar decides to</p><p>"Pull a Telryn" and read the inscriptions on the giant crystal ball instead</p><p>of just walking by...Hello Owlbear. Umber Hulk == good review of the Gaze</p><p>rules. Rob: "I'm not looking, I'm too busy looting the chest" Rob: "We've</p><p>got the key, screw the rest of this dungeon, let's hit the next tower." The</p><p>Shoeroom of Inverness.</p><p></p><p>Rob just waltzing into the alcove. Bye. Jav shrugging and joining him. So</p><p>long. Adam and Muffy just looking at each other. Everyone getting zapped by</p><p>the Chess puzzle. Rob muddling through with the wrong algorithm. Muffy</p><p>punting with a fly spell. Adam getting zapped and zapped and zapped. Jav</p><p>just sitting pretty for the levitating fighter. The Hatroom of Inverness.</p><p></p><p>The Loungeroom of Inverness. That Rope of Climbing sure comes in handy.</p><p>Muffy & Rob: "I don't think we're in the castle anymore..." The Air Level --</p><p>Pterodactyls! Jav killing a diving Pterodactly with a Flurry of Blows, and</p><p>diving out of the way as it crashes to the ground. The Earth Level -- A</p><p>jungle with killer vines. The DM decides it's time to use Entangle on the</p><p>Players for once. A garden with Miriel tending roses...That's not Miriel!</p><p>It's Medusa! The garden now contains very excellent statues of Dominique and</p><p>Zenthar. "Did anyone buy the Scroll of Stone to Flesh..." 2 down, 3 to go.</p><p>The Fire Level -- Rob & Adam: "This is like video game." Hodar laying down</p><p>Ice Storms on the Fire Giant while LiHon and Lembu (now run by Adam) dash</p><p>along the platforms. "Good thing the Giant doesn't have any boulders" "The</p><p>Giant reaches down to the pile of boulders you didn't notice before and</p><p>chucks 3 at you." "Hand to handing would be better than getting hit by</p><p>boulders." "The giant sized 2-handed sword on his back doesn't look so great</p><p>either." LiHon stepping in the Reverse Gravity Field and falling UP! Jav:</p><p>"cool!" Adam: "Lembu looks at the Giant, glances at Hodar, and dives after</p><p>LiHon!" Muffy: "Hodar looks around and dives down the stairs..." Hodar</p><p>waits and waits and waits and then makes a go for it. All 3 boulders hit.</p><p>No more Hodar. 3 down.</p><p></p><p>The Water Level -- tropical islands and coral reefs and the swim rules. </p><p> Lembu drops everything except his chain mail and his flame sword and swims</p><p> great. LiHon has nothing to drop and almost drowns. Lembu finds the hatch</p><p> DOWN? or is it UP? LiHon waits and waits and waits and then makes a go for</p><p> it.</p><p></p><p>The Gem! Flashing White Lights! The Forcefield shatters! Adam: "I grab the</p><p>Gem, touch the Monk and activate the Amulet." Jav: "What about the statues</p><p>and Hodar!" Adam: "They're goners! We're out of here!"</p><p></p><p>Congratulations, you won! You're now banished from the Kingdom, and the</p><p>creepy wizard now has the Soul Gem.</p><p></p><p>Thanks again everyone for a great day!!</p><p></p><p>-Josh</p></blockquote><p></p>
[QUOTE="joshwitz, post: 1927605, member: 15606"] Just noticed this thread after Q. reposted the link. It just so happens that I ran this one 3 months ago as a 1-shot when only 4 people could make our regular game. I modified it using both the 3E conversion I found here, and the HackMaster "Demon Tower of Inverness" update. We played it as tournament using the 5 pre-generated characters. Surprisingly, even though the group is mostly in their 30's, I was the only who had played The Ghost Tower before. It was a total blast, especially with all the 1E goofiness, which was so different from our normal game. Imagine the players surprise when they met a Rust Monster for the first time! :lol: At one point, one of the players said he felt like he was in a cheesy video game! Here's a quick summary I wrote up the next day. <Spoilers ahead!> Thanks to everyone who participated in yesterdays run through "The Ghost Keep of Inverness". It was great fun! Congratulations to: Adam for being the first player to grab the Gem and activate the Amulet of Recall. Javier for being the only player to escape with his original character! Rob for getting the most puzzle/story points. Muffy for getting the most Combat points (Damage Dealt - Damage Received). Characters: Muffy - Hodar the Wizard Adam - Zenthar the Cleric Rob - Dominque the Rogue Jav - LiHon the Monk Lembu the Fighter was a joint effort, with everyone getting a chance to run him. Highlights: Picking the Flaming Sword and the Rope of Climbing at the beginning was key. Not picking the "Stone To Flesh" scroll was a bad idea... Rob quickly established himself as the leader and scout and all around sneak attack guy. The Coatroom of Inverness. Adam setting off ALL the runes in the first room, even though he KNEW that they summoned monsters. (Avoiding them was as simple as a 10' jump!!) Rust Monsters rule! I so didn't feel sorry about the chain shirt... Activating ALL 16 of the bugbears. (You could have avoided most of them.) Scoresheet is all negative points by this time...Kudos to Rob for figuring out that the metal bars were keys and being the first player to say "Four Towers, Four Keys!" The Broom Closet of Inverness. Jav: "Flurry of Misses!" Adam: Bull Str the Monk! Comand the Manticore to Flee! LiHon stunning the Manticore, so eveyone could beat it down. Muffy-- Dispell Magic to avoid the "Indiana Jones" ball ruined a perfectly good encounter. How did you know? <DM sigh> But maybe the gang is getting the hang of this one. Nope, Hodar decides to "Pull a Telryn" and read the inscriptions on the giant crystal ball instead of just walking by...Hello Owlbear. Umber Hulk == good review of the Gaze rules. Rob: "I'm not looking, I'm too busy looting the chest" Rob: "We've got the key, screw the rest of this dungeon, let's hit the next tower." The Shoeroom of Inverness. Rob just waltzing into the alcove. Bye. Jav shrugging and joining him. So long. Adam and Muffy just looking at each other. Everyone getting zapped by the Chess puzzle. Rob muddling through with the wrong algorithm. Muffy punting with a fly spell. Adam getting zapped and zapped and zapped. Jav just sitting pretty for the levitating fighter. The Hatroom of Inverness. The Loungeroom of Inverness. That Rope of Climbing sure comes in handy. Muffy & Rob: "I don't think we're in the castle anymore..." The Air Level -- Pterodactyls! Jav killing a diving Pterodactly with a Flurry of Blows, and diving out of the way as it crashes to the ground. The Earth Level -- A jungle with killer vines. The DM decides it's time to use Entangle on the Players for once. A garden with Miriel tending roses...That's not Miriel! It's Medusa! The garden now contains very excellent statues of Dominique and Zenthar. "Did anyone buy the Scroll of Stone to Flesh..." 2 down, 3 to go. The Fire Level -- Rob & Adam: "This is like video game." Hodar laying down Ice Storms on the Fire Giant while LiHon and Lembu (now run by Adam) dash along the platforms. "Good thing the Giant doesn't have any boulders" "The Giant reaches down to the pile of boulders you didn't notice before and chucks 3 at you." "Hand to handing would be better than getting hit by boulders." "The giant sized 2-handed sword on his back doesn't look so great either." LiHon stepping in the Reverse Gravity Field and falling UP! Jav: "cool!" Adam: "Lembu looks at the Giant, glances at Hodar, and dives after LiHon!" Muffy: "Hodar looks around and dives down the stairs..." Hodar waits and waits and waits and then makes a go for it. All 3 boulders hit. No more Hodar. 3 down. The Water Level -- tropical islands and coral reefs and the swim rules. Lembu drops everything except his chain mail and his flame sword and swims great. LiHon has nothing to drop and almost drowns. Lembu finds the hatch DOWN? or is it UP? LiHon waits and waits and waits and then makes a go for it. The Gem! Flashing White Lights! The Forcefield shatters! Adam: "I grab the Gem, touch the Monk and activate the Amulet." Jav: "What about the statues and Hodar!" Adam: "They're goners! We're out of here!" Congratulations, you won! You're now banished from the Kingdom, and the creepy wizard now has the Soul Gem. Thanks again everyone for a great day!! -Josh [/QUOTE]
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