Gort
Explorer
I have a problem with one of my players - every one of his characters is built around maximising his gimmick - one particular thing he can do, which usually exploits some rule, power, or spell that is very/overly powerful.
For instance, we've had the centaur mounted combat gimmick guy, who was doing enormous damage for his level (but it was against possibly the worst enemy the DM has ever run, a feral minotaur frenzied berserker. Killed 3 players that day, including the gimmick)
Then there were the slew of polymorphing guys, in a campaign where there's no other polymorphers - a wizard who used polymorph to turn himself into things like an annis hag (very powerful melee type, large with lots of natural armour) and used the terrible spell "spikes" on his staff to do tons of damage. Then there was the werebear monk/fighter who usually finished entire fights in one round. (150+ damage a hit at about level 12)
We started playing Eberron, he took a look through the rulebook. What did he want to play? A barbarian using a sharrash. (where the sharrash is a d10 damage 19/x4 critical exotic reach weapon, a wee bit on the broken side in my opinion) Since the sharrash is a halfling weapon, I was like, "Cool, a halfling barbarian from Talenta? That'd rock!" And then he said, "Nah, a human one..." - I grumbled a bit about it being a halfling weapon but let it slide cause he'd already taken ages over just getting this far.
Then there was the wyvern rider guy. I must've done about 4 adventures with this guy, and all I can remember about him is the phrase, "I ride around the dungeon on my wyvern", which sums up how his character would end up separated from the rest of the party cause his mount couldn't go indoors.
Now, all of the above were in the space of one character for me (human fighter/warrior of darkness) - the guy seems to go through a character every 3 sessions or so, it's like he hardly cares what happens to them. And each character is as gimmicky as the last.
He's very reluctant to play anything normal (by that I mean PHB character class, PHB race, no special house rules or items made up just for him) as he thinks they are "not interesting enough".
I feel that if he was to get away from concentrating his characters so that they're as powerful as possible at the level he creates them at without regard to what happens afterwards, he might want to stick with one for more than a level or so, but maybe that's just me.
Am I being overly harsh or sensitive? I just feel that when you make a character, you should be in for the long haul, not just creating mechanical gimmicks which you run from the moment you have a better idea.
For instance, we've had the centaur mounted combat gimmick guy, who was doing enormous damage for his level (but it was against possibly the worst enemy the DM has ever run, a feral minotaur frenzied berserker. Killed 3 players that day, including the gimmick)
Then there were the slew of polymorphing guys, in a campaign where there's no other polymorphers - a wizard who used polymorph to turn himself into things like an annis hag (very powerful melee type, large with lots of natural armour) and used the terrible spell "spikes" on his staff to do tons of damage. Then there was the werebear monk/fighter who usually finished entire fights in one round. (150+ damage a hit at about level 12)
We started playing Eberron, he took a look through the rulebook. What did he want to play? A barbarian using a sharrash. (where the sharrash is a d10 damage 19/x4 critical exotic reach weapon, a wee bit on the broken side in my opinion) Since the sharrash is a halfling weapon, I was like, "Cool, a halfling barbarian from Talenta? That'd rock!" And then he said, "Nah, a human one..." - I grumbled a bit about it being a halfling weapon but let it slide cause he'd already taken ages over just getting this far.
Then there was the wyvern rider guy. I must've done about 4 adventures with this guy, and all I can remember about him is the phrase, "I ride around the dungeon on my wyvern", which sums up how his character would end up separated from the rest of the party cause his mount couldn't go indoors.
Now, all of the above were in the space of one character for me (human fighter/warrior of darkness) - the guy seems to go through a character every 3 sessions or so, it's like he hardly cares what happens to them. And each character is as gimmicky as the last.
He's very reluctant to play anything normal (by that I mean PHB character class, PHB race, no special house rules or items made up just for him) as he thinks they are "not interesting enough".
I feel that if he was to get away from concentrating his characters so that they're as powerful as possible at the level he creates them at without regard to what happens afterwards, he might want to stick with one for more than a level or so, but maybe that's just me.
Am I being overly harsh or sensitive? I just feel that when you make a character, you should be in for the long haul, not just creating mechanical gimmicks which you run from the moment you have a better idea.