Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The "Gimmick Character" Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gort" data-source="post: 1746042" data-attributes="member: 11239"><p>I have a problem with one of my players - every one of his characters is built around maximising his gimmick - one particular thing he can do, which usually exploits some rule, power, or spell that is very/overly powerful.</p><p></p><p>For instance, we've had the centaur mounted combat gimmick guy, who was doing enormous damage for his level (but it was against possibly the worst enemy the DM has ever run, a feral minotaur frenzied berserker. Killed 3 players that day, including the gimmick)</p><p></p><p>Then there were the slew of polymorphing guys, in a campaign where there's no other polymorphers - a wizard who used polymorph to turn himself into things like an annis hag (very powerful melee type, large with lots of natural armour) and used the terrible spell "spikes" on his staff to do tons of damage. Then there was the werebear monk/fighter who usually finished entire fights in one round. (150+ damage a hit at about level 12)</p><p></p><p>We started playing Eberron, he took a look through the rulebook. What did he want to play? A barbarian using a sharrash. (where the sharrash is a d10 damage 19/x4 critical exotic reach weapon, a wee bit on the broken side in my opinion) Since the sharrash is a halfling weapon, I was like, "Cool, a halfling barbarian from Talenta? That'd rock!" And then he said, "Nah, a human one..." - I grumbled a bit about it being a halfling weapon but let it slide cause he'd already taken ages over just getting this far.</p><p></p><p>Then there was the wyvern rider guy. I must've done about 4 adventures with this guy, and all I can remember about him is the phrase, "I ride around the dungeon on my wyvern", which sums up how his character would end up separated from the rest of the party cause his mount couldn't go indoors.</p><p></p><p>Now, all of the above were in the space of one character for me (human fighter/warrior of darkness) - the guy seems to go through a character every 3 sessions or so, it's like he hardly cares what happens to them. And each character is as gimmicky as the last.</p><p></p><p>He's very reluctant to play anything normal (by that I mean PHB character class, PHB race, no special house rules or items made up just for him) as he thinks they are "not interesting enough".</p><p></p><p>I feel that if he was to get away from concentrating his characters so that they're as powerful as possible at the level he creates them at without regard to what happens afterwards, he might want to stick with one for more than a level or so, but maybe that's just me.</p><p></p><p>Am I being overly harsh or sensitive? I just feel that when you make a character, you should be in for the long haul, not just creating mechanical gimmicks which you run from the moment you have a better idea.</p></blockquote><p></p>
[QUOTE="Gort, post: 1746042, member: 11239"] I have a problem with one of my players - every one of his characters is built around maximising his gimmick - one particular thing he can do, which usually exploits some rule, power, or spell that is very/overly powerful. For instance, we've had the centaur mounted combat gimmick guy, who was doing enormous damage for his level (but it was against possibly the worst enemy the DM has ever run, a feral minotaur frenzied berserker. Killed 3 players that day, including the gimmick) Then there were the slew of polymorphing guys, in a campaign where there's no other polymorphers - a wizard who used polymorph to turn himself into things like an annis hag (very powerful melee type, large with lots of natural armour) and used the terrible spell "spikes" on his staff to do tons of damage. Then there was the werebear monk/fighter who usually finished entire fights in one round. (150+ damage a hit at about level 12) We started playing Eberron, he took a look through the rulebook. What did he want to play? A barbarian using a sharrash. (where the sharrash is a d10 damage 19/x4 critical exotic reach weapon, a wee bit on the broken side in my opinion) Since the sharrash is a halfling weapon, I was like, "Cool, a halfling barbarian from Talenta? That'd rock!" And then he said, "Nah, a human one..." - I grumbled a bit about it being a halfling weapon but let it slide cause he'd already taken ages over just getting this far. Then there was the wyvern rider guy. I must've done about 4 adventures with this guy, and all I can remember about him is the phrase, "I ride around the dungeon on my wyvern", which sums up how his character would end up separated from the rest of the party cause his mount couldn't go indoors. Now, all of the above were in the space of one character for me (human fighter/warrior of darkness) - the guy seems to go through a character every 3 sessions or so, it's like he hardly cares what happens to them. And each character is as gimmicky as the last. He's very reluctant to play anything normal (by that I mean PHB character class, PHB race, no special house rules or items made up just for him) as he thinks they are "not interesting enough". I feel that if he was to get away from concentrating his characters so that they're as powerful as possible at the level he creates them at without regard to what happens afterwards, he might want to stick with one for more than a level or so, but maybe that's just me. Am I being overly harsh or sensitive? I just feel that when you make a character, you should be in for the long haul, not just creating mechanical gimmicks which you run from the moment you have a better idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "Gimmick Character" Problem
Top