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General Tabletop Discussion
*TTRPGs General
The "Gimmick Character" Problem
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<blockquote data-quote="Gort" data-source="post: 1746107" data-attributes="member: 11239"><p>Bloody hell! You scared the life outta me - I know the guy in question reads ENworld but I don't know his username...</p><p></p><p>You put it very well in your post about how once a gimmick is created, he's just beginning to get boring - gimmick characters usually aren't much fun once the initial "he did HOW much damage?" factor has worn off.</p><p></p><p>One of the greatest shames is that the player is very intelligent and often writes up a lot of background - which is then wasted by the fact that the character is never around long enough to have his background fully integrated by the GM. It also means that there're rarely any consequences for his actions, since the player has moved onto a new persona by the time they might roll around.</p><p></p><p>To speak of myself, yes, I'm an immersion kind of roleplayer - I like to stick with my characters as long as possible. The fighter/warrior of darkness in question I have been playing for three years now, taking him from his lowly level 3 fighter beginnings to his current Fighter 8/Warrior of Darkness 10 (other achievements include being King of the Darklands and assembling all 3 pieces of the Regalia of Evil, the latter of which took about a year and a half real time to do) glory. He's had hundreds of crazy things happen to him, including almost being turned into a chaos beast, (god bless my charisma) being impregnated by a slaad despite being a guy (he didn't even buy me a drink first) and falling in love with the (female half-dragon) cleric briefly due to serious mind-altering magic. (we were also lucky enough to have a fairly talented cartoonist in the group, she's drawn a fair bit of stuff about him here: <a href="http://www.drunkduck.com/Darken" target="_blank">http://www.drunkduck.com/Darken</a> But enough about my love of my characters, and back to my problems with The Guy.</p><p></p><p>The three things you mention at the end there, Doc, are the things he'd never do of his own accord - his race and class always have to line up perfectly for greatest mechanical advantage. For instance, the druid he made with a wildshape gimmick (he'd talked a newbie DM into allowing him to use elemental wildshape at really early levels) was a dwarf, because the natural +2 con they get raises your hitpoints when you wildshape.</p><p></p><p>However, your third suggestion has got a plan forming in my head - my group is sometimes disorganised, and several of us run campaigns (Eberron, Shadowrun, a homebrew D&D world and a D20 modern/spycraft hybrid) every now and then. However, sometimes this leads to times when we all sit down and then say, "Hey, I thought YOU were DMing today!" At this point, I'll whip out four character sheets, say, "Hey, I had an idea, let's play a cool adventure I was just thinking of - don't worry, we can get started right away, I've got your characters right here!" And then whip out some coolness with pre-written backgrounds and stuff like that. Who knows, the players may even like it enough to play it a second time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gort, post: 1746107, member: 11239"] Bloody hell! You scared the life outta me - I know the guy in question reads ENworld but I don't know his username... You put it very well in your post about how once a gimmick is created, he's just beginning to get boring - gimmick characters usually aren't much fun once the initial "he did HOW much damage?" factor has worn off. One of the greatest shames is that the player is very intelligent and often writes up a lot of background - which is then wasted by the fact that the character is never around long enough to have his background fully integrated by the GM. It also means that there're rarely any consequences for his actions, since the player has moved onto a new persona by the time they might roll around. To speak of myself, yes, I'm an immersion kind of roleplayer - I like to stick with my characters as long as possible. The fighter/warrior of darkness in question I have been playing for three years now, taking him from his lowly level 3 fighter beginnings to his current Fighter 8/Warrior of Darkness 10 (other achievements include being King of the Darklands and assembling all 3 pieces of the Regalia of Evil, the latter of which took about a year and a half real time to do) glory. He's had hundreds of crazy things happen to him, including almost being turned into a chaos beast, (god bless my charisma) being impregnated by a slaad despite being a guy (he didn't even buy me a drink first) and falling in love with the (female half-dragon) cleric briefly due to serious mind-altering magic. (we were also lucky enough to have a fairly talented cartoonist in the group, she's drawn a fair bit of stuff about him here: [url]http://www.drunkduck.com/Darken[/url] But enough about my love of my characters, and back to my problems with The Guy. The three things you mention at the end there, Doc, are the things he'd never do of his own accord - his race and class always have to line up perfectly for greatest mechanical advantage. For instance, the druid he made with a wildshape gimmick (he'd talked a newbie DM into allowing him to use elemental wildshape at really early levels) was a dwarf, because the natural +2 con they get raises your hitpoints when you wildshape. However, your third suggestion has got a plan forming in my head - my group is sometimes disorganised, and several of us run campaigns (Eberron, Shadowrun, a homebrew D&D world and a D20 modern/spycraft hybrid) every now and then. However, sometimes this leads to times when we all sit down and then say, "Hey, I thought YOU were DMing today!" At this point, I'll whip out four character sheets, say, "Hey, I had an idea, let's play a cool adventure I was just thinking of - don't worry, we can get started right away, I've got your characters right here!" And then whip out some coolness with pre-written backgrounds and stuff like that. Who knows, the players may even like it enough to play it a second time. :) [/QUOTE]
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