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General Tabletop Discussion
*TTRPGs General
The "Gimmick Character" Problem
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<blockquote data-quote="BAW" data-source="post: 1748434" data-attributes="member: 17773"><p><strong>Gort knows who uses this nick.....</strong></p><p></p><p>I'm the player he speaks of. </p><p></p><p>Well, yes. I hadn't really realized I made gimmick characters til you pointed it out to me Gort. Thank you.</p><p></p><p>The spate of "gimmick" characters in the evil campaign were due to a rash of 9 character deaths. After the first 3 in very quick succession, I built characters I could have fun with for a single adventure and rarely got beyond showing more than just the "gimmick side" due to their quick demise or ineffectiveness.</p><p></p><p>My current character is a sorceress, been with the party for a while now and has her own traits and her character is coming through, as is her backgound. I find that having something about a character which I can focus on to begin with for a while helps me to later develop the character in different and interesting ways.</p><p></p><p>I'm not going to justify my characters, or what I choose to play. Perhaps it's the way I play and my fundamental belief that I choose my character I build it and so on. So what if the group needs a particular character. I haven't demanded your character act in a particular manner or be this, so if we need it (or you believe we need it) you can change your character; don't put pressure on me or other players. The, "we need a cleric....", "we are missing a rogue...", "your character isn't doing much....." scenario.</p><p> </p><p>It's a case of what I want to play-similarly, you always play the charismatic leader of the group, with a rigid moral/religious/ethic code which has no tolerence for the actions of others and is always human.</p><p></p><p>The elemental druid hasn't been put to the GM, I was going to post it here and modify the class so it was balanced. I showed you a draft.</p><p></p><p>Oh, as a side note. The race of Dwarf was picked as a link to the earth-based around the wit'ch fire series of books.</p><p></p><p>The sharrash was due to the picture on the other page. I'd have been happy reducing it's abilities so that they worked-you never mentioned an option like that to me and I didn't really know the background (first time I'd read the book). Instead I changed to a druid because of what you said.</p><p></p><p>But you do remember my characters. It might be something about the books I read but almost all the heroes and villains have something which makes them special and that is something I enjoy about them.</p><p></p><p>I enjoy a game with balanced characters, cases where everyone has their chance to shine, you do tend to steal the lime-light. Roleplaying is another thing I enjoy, it's the mechanics that fit around the idea that is difficult and I do concentrate around that too much, to the detriment of the roleplaying. Apologies. But boy, do I hate not being able to contribute. I will never play a rogue as is.</p><p></p><p>However, the character you mention has had over 6 different incarnations. Some varying from ludicrously powerful to good. While the way you roleplay him hasn't really changed, the mechanics have.</p><p></p><p>How many of those character sheets do you have?</p><p></p><p>Each time you've had something new to play with; new abilities, different styles, magic; these things have given new life to the character each time. You went through until you got something that worked and survived until you did. Well done.</p><p></p><p>So far none of your characters have been anything less than optimized fighter-classes. This, I believe, is the reason for your love of point buy systems.</p><p></p><p>How would you like to resolve the situation?</p></blockquote><p></p>
[QUOTE="BAW, post: 1748434, member: 17773"] [b]Gort knows who uses this nick.....[/b] I'm the player he speaks of. Well, yes. I hadn't really realized I made gimmick characters til you pointed it out to me Gort. Thank you. The spate of "gimmick" characters in the evil campaign were due to a rash of 9 character deaths. After the first 3 in very quick succession, I built characters I could have fun with for a single adventure and rarely got beyond showing more than just the "gimmick side" due to their quick demise or ineffectiveness. My current character is a sorceress, been with the party for a while now and has her own traits and her character is coming through, as is her backgound. I find that having something about a character which I can focus on to begin with for a while helps me to later develop the character in different and interesting ways. I'm not going to justify my characters, or what I choose to play. Perhaps it's the way I play and my fundamental belief that I choose my character I build it and so on. So what if the group needs a particular character. I haven't demanded your character act in a particular manner or be this, so if we need it (or you believe we need it) you can change your character; don't put pressure on me or other players. The, "we need a cleric....", "we are missing a rogue...", "your character isn't doing much....." scenario. It's a case of what I want to play-similarly, you always play the charismatic leader of the group, with a rigid moral/religious/ethic code which has no tolerence for the actions of others and is always human. The elemental druid hasn't been put to the GM, I was going to post it here and modify the class so it was balanced. I showed you a draft. Oh, as a side note. The race of Dwarf was picked as a link to the earth-based around the wit'ch fire series of books. The sharrash was due to the picture on the other page. I'd have been happy reducing it's abilities so that they worked-you never mentioned an option like that to me and I didn't really know the background (first time I'd read the book). Instead I changed to a druid because of what you said. But you do remember my characters. It might be something about the books I read but almost all the heroes and villains have something which makes them special and that is something I enjoy about them. I enjoy a game with balanced characters, cases where everyone has their chance to shine, you do tend to steal the lime-light. Roleplaying is another thing I enjoy, it's the mechanics that fit around the idea that is difficult and I do concentrate around that too much, to the detriment of the roleplaying. Apologies. But boy, do I hate not being able to contribute. I will never play a rogue as is. However, the character you mention has had over 6 different incarnations. Some varying from ludicrously powerful to good. While the way you roleplay him hasn't really changed, the mechanics have. How many of those character sheets do you have? Each time you've had something new to play with; new abilities, different styles, magic; these things have given new life to the character each time. You went through until you got something that worked and survived until you did. Well done. So far none of your characters have been anything less than optimized fighter-classes. This, I believe, is the reason for your love of point buy systems. How would you like to resolve the situation? [/QUOTE]
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