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General Tabletop Discussion
*TTRPGs General
The "Gimmick Character" Problem
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<blockquote data-quote="Gort" data-source="post: 1748484" data-attributes="member: 11239"><p>Eh? I don't think I've ever made someone play a certain character class. I guess if I'd done that, we wouldn't have (up til very recently) had a party that consisted entirely of fighter-types and one cleric.</p><p></p><p></p><p></p><p>Gort has no codes of behaviour that I've noticed. Except maybe an inclination to confront his enemies face to face. And as for Leon (a previous character, human paladin) well, that was Leon. And it's a bit much to say "you always play humans!" based on two characters. (unless we're counting characters only played for short periods of time, in which case I can point to Osco Tealeaf, halfling sorceror extraordinaire! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p> </p><p></p><p></p><p>My problem with it was that it was a druid (arguable the most powerful class) with a better animal companion, AND it had a whole bunch of arcane spells. If you could get arcane spells easily (especially rocking ones like fireball and lightning bolt) as a druid, nobody would play a wizard, cause they flat out suck ass except for their spells. And what you said about energy substitution feats instead of the more useless druid abilities just sounds like more blaster power for this raging whirlwind of destruction. The fact that druid blasting power is usually fire based is one of their very few weaknesses.</p><p></p><p></p><p></p><p>Yeah, but, "Yeah, that guy who did 150 points of damage a hit" - is that really what you want to be remembered for?</p><p></p><p></p><p></p><p>Play a rogue? We have a rogue. What's all this rogue stuff? Anyway, I think the main reason Gort "steals the limelight" is that I'm one of the few players who's willing to speak in character with any regularity. Komiyan, Casper and Mink are basically just the personalities of the players. </p><p></p><p></p><p></p><p>All of 'em, probably. The character has been rewritten, mainly due to problems with the mechanics (various stuff was deemed broken) but the focus and theme of the character has remained static - a fighter with a demonic connection. And the mechanics haven't really changed either - ooh, this version has a strength 2 higher - this one has 2 more natural armour. It's tiny details. And even if it is 6 times - I dunno if it's that many - that's still six months between rewrites, hardly short periods of time, seeing as we play weekly.</p><p></p><p></p><p></p><p>Gort's always worked fine. I can't remember a time when we didn't need someone tough to take the hits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Optimised? Yeah, cause the charismatic fighter sure is an optimal way to go. I like point buy systems because it means that someone who got lucky during character creation doesn't get a character far better than someone who's unlucky. Exactly my reasoning behind not rolling hitpoints.</p><p></p><p>And quit making sweeping generalisations based on two characters, please.</p></blockquote><p></p>
[QUOTE="Gort, post: 1748484, member: 11239"] Eh? I don't think I've ever made someone play a certain character class. I guess if I'd done that, we wouldn't have (up til very recently) had a party that consisted entirely of fighter-types and one cleric. Gort has no codes of behaviour that I've noticed. Except maybe an inclination to confront his enemies face to face. And as for Leon (a previous character, human paladin) well, that was Leon. And it's a bit much to say "you always play humans!" based on two characters. (unless we're counting characters only played for short periods of time, in which case I can point to Osco Tealeaf, halfling sorceror extraordinaire! :)) My problem with it was that it was a druid (arguable the most powerful class) with a better animal companion, AND it had a whole bunch of arcane spells. If you could get arcane spells easily (especially rocking ones like fireball and lightning bolt) as a druid, nobody would play a wizard, cause they flat out suck ass except for their spells. And what you said about energy substitution feats instead of the more useless druid abilities just sounds like more blaster power for this raging whirlwind of destruction. The fact that druid blasting power is usually fire based is one of their very few weaknesses. Yeah, but, "Yeah, that guy who did 150 points of damage a hit" - is that really what you want to be remembered for? Play a rogue? We have a rogue. What's all this rogue stuff? Anyway, I think the main reason Gort "steals the limelight" is that I'm one of the few players who's willing to speak in character with any regularity. Komiyan, Casper and Mink are basically just the personalities of the players. All of 'em, probably. The character has been rewritten, mainly due to problems with the mechanics (various stuff was deemed broken) but the focus and theme of the character has remained static - a fighter with a demonic connection. And the mechanics haven't really changed either - ooh, this version has a strength 2 higher - this one has 2 more natural armour. It's tiny details. And even if it is 6 times - I dunno if it's that many - that's still six months between rewrites, hardly short periods of time, seeing as we play weekly. Gort's always worked fine. I can't remember a time when we didn't need someone tough to take the hits. :) Optimised? Yeah, cause the charismatic fighter sure is an optimal way to go. I like point buy systems because it means that someone who got lucky during character creation doesn't get a character far better than someone who's unlucky. Exactly my reasoning behind not rolling hitpoints. And quit making sweeping generalisations based on two characters, please. [/QUOTE]
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