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The gish and the hex blade, what am I missing?
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<blockquote data-quote="iamntbatman" data-source="post: 7360821" data-attributes="member: 6907623"><p>I feel you. At first I thought this would make a cool sort of anti-paladin type character. With Pact of the Blade, you can even use heavy and reach weapons with hex warrior, so you can effectively pump Con and Cha without worrying about Str or Dex as attack stats. The completely different spell list warlocks get vs. paladins is really neat, plus access to higher level spells as you said would be something that sets them apart and might make up for the lack of fighting styles, heavy armor and auras. Using the Eldritch Smite invocation, they get a super-powered smite that's an even better damage type and can prone creatures for advantage on follow-up hits. The curse and Lifedrinker can make up for Improved Divine Smite.</p><p></p><p>But then, the small number of slots means you'd feel even more restricted in burning them for combat things like Shield or the aforementioned Eldritch Smite, not having them for utility or out-of-combat spells. The real kicker for me is just how many invocations you need to dedicate to the fighting ones to stay competitive vs. martial classes, which really does take away from a lot of the customization and versatility of the warlock class. Thirsting Blade and Lifedrinker are totally essential, depending on how loot works out Improved Pact Weapon might be something you'd go with until you get a suitable magic weapon and/or Warcaster, Eldritch Smite is hard to pass up, Relentless Hex really adds a lot of mobility to the class. Not a lot of room left for utility stuff at all.</p><p></p><p>The one way it really shines apart from the flavor and those few high level spell slots they get later, I think, is simply Eldritch Blast. Just getting Agonizing Blast alone basically makes them better ranged combatants than basically any other gish option, and some of the best steady ranged DPR in the game. I think that really gives them an edge over other gish classes who at worst will feel really useless against enemies they can't engage in melee (paladins) or stuck with worse cantrips or non-optimized ranged weapon setups (EK's). The level 6 hexblade in our campaign regularly zaps monsters with EB when he can't close the distance for greatsword work or doesn't have the hitpoints to keep in the thick of things, and the damage is still very good.</p></blockquote><p></p>
[QUOTE="iamntbatman, post: 7360821, member: 6907623"] I feel you. At first I thought this would make a cool sort of anti-paladin type character. With Pact of the Blade, you can even use heavy and reach weapons with hex warrior, so you can effectively pump Con and Cha without worrying about Str or Dex as attack stats. The completely different spell list warlocks get vs. paladins is really neat, plus access to higher level spells as you said would be something that sets them apart and might make up for the lack of fighting styles, heavy armor and auras. Using the Eldritch Smite invocation, they get a super-powered smite that's an even better damage type and can prone creatures for advantage on follow-up hits. The curse and Lifedrinker can make up for Improved Divine Smite. But then, the small number of slots means you'd feel even more restricted in burning them for combat things like Shield or the aforementioned Eldritch Smite, not having them for utility or out-of-combat spells. The real kicker for me is just how many invocations you need to dedicate to the fighting ones to stay competitive vs. martial classes, which really does take away from a lot of the customization and versatility of the warlock class. Thirsting Blade and Lifedrinker are totally essential, depending on how loot works out Improved Pact Weapon might be something you'd go with until you get a suitable magic weapon and/or Warcaster, Eldritch Smite is hard to pass up, Relentless Hex really adds a lot of mobility to the class. Not a lot of room left for utility stuff at all. The one way it really shines apart from the flavor and those few high level spell slots they get later, I think, is simply Eldritch Blast. Just getting Agonizing Blast alone basically makes them better ranged combatants than basically any other gish option, and some of the best steady ranged DPR in the game. I think that really gives them an edge over other gish classes who at worst will feel really useless against enemies they can't engage in melee (paladins) or stuck with worse cantrips or non-optimized ranged weapon setups (EK's). The level 6 hexblade in our campaign regularly zaps monsters with EB when he can't close the distance for greatsword work or doesn't have the hitpoints to keep in the thick of things, and the damage is still very good. [/QUOTE]
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The gish and the hex blade, what am I missing?
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