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<blockquote data-quote="OldSchoolGamerGirl" data-source="post: 9004837" data-attributes="member: 7041190"><p>So with this new warlock that I don't like I am thinking it COULD with some work make a good gish.</p><p></p><p>Class Group MAGE</p><p>Prime stat Constitution Intelligence or Charisma</p><p></p><p>Battle Magus</p><p></p><p>1d8 HD per battle magus level</p><p>Saving throws Con and Cha</p><p>Skills (Choose 2): Arcana, Deception, History, Intimidation, Investigation, Nature, Religion</p><p>Weapons: Simple and Martial Weapons</p><p>Tools: None</p><p>ARMOR TRAINING Light Armor, Medium Armor</p><p></p><p>(this just adds the martial weapons and changes the save profs(</p><p></p><p>Swordmage Spellcasting Ability: Constitution or Charisma </p><p>Extra cantrip: Pact Weapon</p><p>Extra ability thunder mark</p><p></p><p>Summoner Spellcasting Ability: Intelligence or Charisma</p><p>Extra cantrip: Pact Familiar</p><p>Extra ability: extra summon</p><p></p><p></p><p>make it a half caster</p><p></p><p>replace the Eldritch Invocation with the artificer infusions so they can make themselves magic armor and weapon</p><p></p><p></p><p>Thunder mark is more or less be thunder punch from Armor artificer </p><p>A creature hit by a melee weapon or unarmed attack has disadvantage on attack rolls against targets other than you until the start of your next turn.</p><p></p><p>Extra summon is pretty much just you can concentrate on 2 summoning spells as 1. </p><p></p><p></p><p>THen we just need to make some new spells for them.</p></blockquote><p></p>
[QUOTE="OldSchoolGamerGirl, post: 9004837, member: 7041190"] So with this new warlock that I don't like I am thinking it COULD with some work make a good gish. Class Group MAGE Prime stat Constitution Intelligence or Charisma Battle Magus 1d8 HD per battle magus level Saving throws Con and Cha Skills (Choose 2): Arcana, Deception, History, Intimidation, Investigation, Nature, Religion Weapons: Simple and Martial Weapons Tools: None ARMOR TRAINING Light Armor, Medium Armor (this just adds the martial weapons and changes the save profs( Swordmage Spellcasting Ability: Constitution or Charisma Extra cantrip: Pact Weapon Extra ability thunder mark Summoner Spellcasting Ability: Intelligence or Charisma Extra cantrip: Pact Familiar Extra ability: extra summon make it a half caster replace the Eldritch Invocation with the artificer infusions so they can make themselves magic armor and weapon Thunder mark is more or less be thunder punch from Armor artificer A creature hit by a melee weapon or unarmed attack has disadvantage on attack rolls against targets other than you until the start of your next turn. Extra summon is pretty much just you can concentrate on 2 summoning spells as 1. THen we just need to make some new spells for them. [/QUOTE]
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