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*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="Celtavian" data-source="post: 6669529" data-attributes="member: 5834"><p>You should carefully construct the creature to challenge the party you are running.</p><p></p><p>If the party has powerful stun capabilities, the creature should be resilient to that ability either possessing a high save or outright immunity.</p><p></p><p>If the party does a ton of damage, you up the hit points.</p><p></p><p>If the party wins with effects, your enemy should counter the effect.</p><p></p><p>The gist of this is it is never as simple as glass cannon or pile of hit points. It depends on what you want to accomplish. You may use a glass cannon with very good defensive movement requiring the party to slow the enemy down or spot him to kill him. That becomes the challenge the party faces. If you have a big brute creature meant to fight the party in direct combat, you create that creature with a pile of hit points and powerful saves and defenses against their most powerful control abilities. Mix it up to keep the party guessing and feeling challenged.</p><p></p><p>You should always have some idea of their DPR output against the AC and defenses of the major enemies you will pit them against. Don't worry too much about the trash. The party should carve through trash like fictional heroes do the wandering trash in films and books. The major encounters should be challenging and you have carefully craft such encounters to specifically challenge the capabilities of the party you are running. It won't be as easy as glass cannon versus bag of hit points.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6669529, member: 5834"] You should carefully construct the creature to challenge the party you are running. If the party has powerful stun capabilities, the creature should be resilient to that ability either possessing a high save or outright immunity. If the party does a ton of damage, you up the hit points. If the party wins with effects, your enemy should counter the effect. The gist of this is it is never as simple as glass cannon or pile of hit points. It depends on what you want to accomplish. You may use a glass cannon with very good defensive movement requiring the party to slow the enemy down or spot him to kill him. That becomes the challenge the party faces. If you have a big brute creature meant to fight the party in direct combat, you create that creature with a pile of hit points and powerful saves and defenses against their most powerful control abilities. Mix it up to keep the party guessing and feeling challenged. You should always have some idea of their DPR output against the AC and defenses of the major enemies you will pit them against. Don't worry too much about the trash. The party should carve through trash like fictional heroes do the wandering trash in films and books. The major encounters should be challenging and you have carefully craft such encounters to specifically challenge the capabilities of the party you are running. It won't be as easy as glass cannon versus bag of hit points. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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