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General Tabletop Discussion
*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6670691" data-attributes="member: 6787650"><p>Dragons can totally solo a party if you give them class levels. All of my dragons come with built-in levels in Dragon Sorcerer, and it turns out that even 6 to 8 levels massively buff the dragon's survivability and threat level. For example, imagine an adult blue dragon with Sorcerer 8. Not only can he Shield himself (completely negating the value of Sharpshooter and of skeleton armies, and greatly degrading other ranged/melee attacks), but he can also pull the Darkness + blindsight combo, or Counterspell PC spells, or Quickened Dimension Door right on top of the squishiest PC before unleashing a full round's worth of attacks on them (breathe/tailx3), or cast Quickened Hold Person IV before a full melee attack sequence (claw/claw/bite/tailx3, auto-critting). The synergies between a tanky chassis and metamagic + spells are amazing. (I use SP in my campaign BTW, not spell slots.)</p><p></p><p>I recommend you give dragons another shot, with sorc levels.</p><p></p><p>P.S. Another thing to try is a glass cannon with a big, interesting vulnerability. Vampires are a good example. E.g. vampires are nightmarish in the dark, and even in the day they're pretty bad news, but if you can grapple a vampire/vampire spawn you can drag him into the sunlight, and due to daylight disadvantage he has a tough time breaking free or damaging you. So the player gets to feel like he beat the monster by being smart and exploiting its vulnerability, not just chewing through raw HP, even though HP were still a factor. They have other weaknesses too such as running water, mirrors, and garlic, all of which can be interesting. Another interesting example is low-level drow warriors, who can be anything from nightmarish (in the dark beyond your darkvision range, shooting you full of poisoned quarrels every round) to as-easy-as-their-CR-implies (if you out-Stealth them and counter-ambush them, and control the lighting/range using Dancing Lights or lit torches, especially if you have Protection From Poison cast).</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6670691, member: 6787650"] Dragons can totally solo a party if you give them class levels. All of my dragons come with built-in levels in Dragon Sorcerer, and it turns out that even 6 to 8 levels massively buff the dragon's survivability and threat level. For example, imagine an adult blue dragon with Sorcerer 8. Not only can he Shield himself (completely negating the value of Sharpshooter and of skeleton armies, and greatly degrading other ranged/melee attacks), but he can also pull the Darkness + blindsight combo, or Counterspell PC spells, or Quickened Dimension Door right on top of the squishiest PC before unleashing a full round's worth of attacks on them (breathe/tailx3), or cast Quickened Hold Person IV before a full melee attack sequence (claw/claw/bite/tailx3, auto-critting). The synergies between a tanky chassis and metamagic + spells are amazing. (I use SP in my campaign BTW, not spell slots.) I recommend you give dragons another shot, with sorc levels. P.S. Another thing to try is a glass cannon with a big, interesting vulnerability. Vampires are a good example. E.g. vampires are nightmarish in the dark, and even in the day they're pretty bad news, but if you can grapple a vampire/vampire spawn you can drag him into the sunlight, and due to daylight disadvantage he has a tough time breaking free or damaging you. So the player gets to feel like he beat the monster by being smart and exploiting its vulnerability, not just chewing through raw HP, even though HP were still a factor. They have other weaknesses too such as running water, mirrors, and garlic, all of which can be interesting. Another interesting example is low-level drow warriors, who can be anything from nightmarish (in the dark beyond your darkvision range, shooting you full of poisoned quarrels every round) to as-easy-as-their-CR-implies (if you out-Stealth them and counter-ambush them, and control the lighting/range using Dancing Lights or lit torches, especially if you have Protection From Poison cast). [/QUOTE]
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