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General Tabletop Discussion
*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="chriton227" data-source="post: 6672389" data-attributes="member: 33263"><p>If the encounters are always tailored to the PC's capabilities, is there any value to the player's choices with regard to their PC's abilities? If they make sub-optimal choices, they will face encounters that are a mix of significant challenges and opportunities to shine. If they make optimized choices, they will face encounters that are a mix of significant challenges and opportunities to shine. If the choose to focus on being really good at one area to the detriment of others, they will face encounters that are a mix of significant challenges and opportunities to shine. If they choose to be moderately skilled in many areas instead of specialized in one area, they will face encounters that are a mix of significant challenges and opportunities to shine. So regardless of their choices, the end result is the same. </p><p></p><p>This reminds me of video games with adaptive difficulty, where no matter how good or bad you are at the game, you'll still progress at roughly the same rate and challenge relative to your skill. While that doesn't look bad on paper, it completely removes any incentive to get better at the game, since if you get better the game will just become harder to compensate.</p><p></p><p>Unless there is an in-game reason for an encounter to be tailored to the party, I'm just not a fan of the practice. If the BBEG has been watching the party and sends a hit squad after them that is tailored to fight them, that is understandable. If the orc patrol they encounter just happens to be tuned to their capabilities even though that doesn't fit the in-game expectation of an orc patrol, that isn't okay to me.</p></blockquote><p></p>
[QUOTE="chriton227, post: 6672389, member: 33263"] If the encounters are always tailored to the PC's capabilities, is there any value to the player's choices with regard to their PC's abilities? If they make sub-optimal choices, they will face encounters that are a mix of significant challenges and opportunities to shine. If they make optimized choices, they will face encounters that are a mix of significant challenges and opportunities to shine. If the choose to focus on being really good at one area to the detriment of others, they will face encounters that are a mix of significant challenges and opportunities to shine. If they choose to be moderately skilled in many areas instead of specialized in one area, they will face encounters that are a mix of significant challenges and opportunities to shine. So regardless of their choices, the end result is the same. This reminds me of video games with adaptive difficulty, where no matter how good or bad you are at the game, you'll still progress at roughly the same rate and challenge relative to your skill. While that doesn't look bad on paper, it completely removes any incentive to get better at the game, since if you get better the game will just become harder to compensate. Unless there is an in-game reason for an encounter to be tailored to the party, I'm just not a fan of the practice. If the BBEG has been watching the party and sends a hit squad after them that is tailored to fight them, that is understandable. If the orc patrol they encounter just happens to be tuned to their capabilities even though that doesn't fit the in-game expectation of an orc patrol, that isn't okay to me. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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