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*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6672406" data-attributes="member: 6787650"><p>Isn't there some value still in knowing that you're playing on 99% difficulty instead of 60%? That's how old school arcade games always worked; they would always adapt and get harder until you reached your breaking point, and then you'd get to brag about how far you got. It seems like that would remain fun even if it stabilized just before your breaking point instead of going beyond it.</p><p></p><p>It's <em>fun</em> to know that you beat a 20th level Medium encounter with a level 4 party. My players enjoy it anyway[1]. Amping up difficulty in 5E is never a problem on any scale I've ever encountered.</p><p></p><p></p><p>[1] And I enjoy crushing 8th level PCs with a 3rd level Hard encounter! Or both ways in rapid succession. Last session I was rolling 1d10-5 to determine how many beholders were in each room that they explored of the beholder hive ship. It was very swingy; the first time they tried, both PCs died to a single beholder. The second time (after a "reload" which earned me a karma point) they beat two beholders at once, thanks to improved tactics and some stolen drow sleep poison.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6672406, member: 6787650"] Isn't there some value still in knowing that you're playing on 99% difficulty instead of 60%? That's how old school arcade games always worked; they would always adapt and get harder until you reached your breaking point, and then you'd get to brag about how far you got. It seems like that would remain fun even if it stabilized just before your breaking point instead of going beyond it. It's [I]fun[/I] to know that you beat a 20th level Medium encounter with a level 4 party. My players enjoy it anyway[1]. Amping up difficulty in 5E is never a problem on any scale I've ever encountered. [1] And I enjoy crushing 8th level PCs with a 3rd level Hard encounter! Or both ways in rapid succession. Last session I was rolling 1d10-5 to determine how many beholders were in each room that they explored of the beholder hive ship. It was very swingy; the first time they tried, both PCs died to a single beholder. The second time (after a "reload" which earned me a karma point) they beat two beholders at once, thanks to improved tactics and some stolen drow sleep poison. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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