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*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6672510" data-attributes="member: 6787650"><p>By going where there are beholders, for example. Last session there was a crashed ship full of beholders, and a mercenary gnome with a mechanical arm offered them half the profits (1000 gp bounty per eyestalk) if they would take point, since his giff mercenaries don't fit well in cramped spaces. (Normally he would try to kill beholders in space, but this time the beholder ship crashed first.) They had the choice to walk away, but instead they walked straight into a ship full of 24 beholders.</p><p></p><p>In broader terms, you telegraph threats to the players (unless the threats were created by the PCs' own actions) and then the players choose whether to engage or avoid for now.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6672510, member: 6787650"] By going where there are beholders, for example. Last session there was a crashed ship full of beholders, and a mercenary gnome with a mechanical arm offered them half the profits (1000 gp bounty per eyestalk) if they would take point, since his giff mercenaries don't fit well in cramped spaces. (Normally he would try to kill beholders in space, but this time the beholder ship crashed first.) They had the choice to walk away, but instead they walked straight into a ship full of 24 beholders. In broader terms, you telegraph threats to the players (unless the threats were created by the PCs' own actions) and then the players choose whether to engage or avoid for now. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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