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*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="Celtavian" data-source="post: 6672691" data-attributes="member: 5834"><p>Predetermining and tailoring are two different things. You cannot predetermine a situation in a game with random dice rolls and players making decisions.</p><p></p><p>Tailoring is creating a monster or situation that in some way makes for an interesting situation for the PCs to participate in. That is in no way predetermining the outcome. When you tailor a creature, you don't assume the creature is hostile. You write it out including determining its motivations, its capabilities, and ways whatever conflict exists can be resolved. Then the players participate in the encounter. </p><p></p><p>You and Chriton seem to be confusing tailoring with predetermination. That is not tailoring. When you tailor something, you are trying engage the players with something that is challenging or interesting. You take into account their capabilities because that is how you make something challenging or interesting. It does you no good to toss something out there that will utterly rip the party apart with no possible other outcome or to throw things in their way they walk over with no other possible outcome.</p><p></p><p>Tailoring encounters is specifically done to engage the players.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6672691, member: 5834"] Predetermining and tailoring are two different things. You cannot predetermine a situation in a game with random dice rolls and players making decisions. Tailoring is creating a monster or situation that in some way makes for an interesting situation for the PCs to participate in. That is in no way predetermining the outcome. When you tailor a creature, you don't assume the creature is hostile. You write it out including determining its motivations, its capabilities, and ways whatever conflict exists can be resolved. Then the players participate in the encounter. You and Chriton seem to be confusing tailoring with predetermination. That is not tailoring. When you tailor something, you are trying engage the players with something that is challenging or interesting. You take into account their capabilities because that is how you make something challenging or interesting. It does you no good to toss something out there that will utterly rip the party apart with no possible other outcome or to throw things in their way they walk over with no other possible outcome. Tailoring encounters is specifically done to engage the players. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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