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General Tabletop Discussion
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The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6672718" data-attributes="member: 6787650"><p>No, tailoring is bespoke content creation and has zero in common with karma, which is a runtime metagame construct. In point of fact, it is how I completely obviate the need to tailor anything at all. It means there is always a price for failure, but that price is never unfair.</p><p></p><p>Your logic would imply that IWD2 "tailors" itself to each player, which is obvious nonsense. If the game-makers made that claim they'd get sued for false advertising.</p><p></p><p>You're mistaken BTW about my motives for playing the beholders erratically. It's not about giving the PCs a break, it's just more realistic and more fun for me than a coordinated battlegroup led by a live hive queen. I want these beholders to be a static threat that mostly self-destructs instead of taking over the whole kingdom, ergo the hive queen is dead in the crash. This would be true if the PCs were first level or twentieth. And again, this while discussion arose from you asking how self-paced adaptive difficulty can exist in D&D. Well, that's how.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6672718, member: 6787650"] No, tailoring is bespoke content creation and has zero in common with karma, which is a runtime metagame construct. In point of fact, it is how I completely obviate the need to tailor anything at all. It means there is always a price for failure, but that price is never unfair. Your logic would imply that IWD2 "tailors" itself to each player, which is obvious nonsense. If the game-makers made that claim they'd get sued for false advertising. You're mistaken BTW about my motives for playing the beholders erratically. It's not about giving the PCs a break, it's just more realistic and more fun for me than a coordinated battlegroup led by a live hive queen. I want these beholders to be a static threat that mostly self-destructs instead of taking over the whole kingdom, ergo the hive queen is dead in the crash. This would be true if the PCs were first level or twentieth. And again, this while discussion arose from you asking how self-paced adaptive difficulty can exist in D&D. Well, that's how. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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