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General Tabletop Discussion
*Dungeons & Dragons
The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6674153" data-attributes="member: 6787650"><p>Excellent analysis, Celebrim. I hope you don't mind if I quibble with a minor side-point:</p><p></p><p></p><p></p><p>It <em>can </em>be fun if the players know that's a possibility (perhaps due to prior exposure). They can then enact countermeasures such as Death Ward, Cutting Words (decrease enemy initiative), stealth, and antimagic/antilife shells.</p><p></p><p>Besides, it's not like default 5E makes it difficult to overcome regular PC death. "Randomly killing a PC" = someone must spend an action and 300 gold on Revivify, which might be a totally fair price to pay for a victory. Disintegration and Finger of Death are a different story however.</p><p></p><p>However, I fully agree with you that "more foes" is an excellent way to challenge high-powered characters, whether that means "high-level" or "decked out with magic items" or "has lots of minions". 5E scales really well with quantity. The DM has to learn a few tricks for managing large combats, but it's not hard to do.</p><p></p><p>P.S. The only monsters I've found so far to make good solos are the ones with class levels. Specifically, I've used dragons with multiple levels in Dragon Sorcerer. Getting a dragon's regular attacks and legendary actions <em>plus</em> a Counterspell or Shield reaction <em>plus</em> a bonus action Hold Person V or Mass Suggestion <em>plus</em> any precast spells like Darkness (for the blindsight combo) or Mirror Image--that's enough of a boost to the dragon's action economy for them to take on a whole party at something approaching parity.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6674153, member: 6787650"] Excellent analysis, Celebrim. I hope you don't mind if I quibble with a minor side-point: It [I]can [/I]be fun if the players know that's a possibility (perhaps due to prior exposure). They can then enact countermeasures such as Death Ward, Cutting Words (decrease enemy initiative), stealth, and antimagic/antilife shells. Besides, it's not like default 5E makes it difficult to overcome regular PC death. "Randomly killing a PC" = someone must spend an action and 300 gold on Revivify, which might be a totally fair price to pay for a victory. Disintegration and Finger of Death are a different story however. However, I fully agree with you that "more foes" is an excellent way to challenge high-powered characters, whether that means "high-level" or "decked out with magic items" or "has lots of minions". 5E scales really well with quantity. The DM has to learn a few tricks for managing large combats, but it's not hard to do. P.S. The only monsters I've found so far to make good solos are the ones with class levels. Specifically, I've used dragons with multiple levels in Dragon Sorcerer. Getting a dragon's regular attacks and legendary actions [I]plus[/I] a Counterspell or Shield reaction [I]plus[/I] a bonus action Hold Person V or Mass Suggestion [I]plus[/I] any precast spells like Darkness (for the blindsight combo) or Mirror Image--that's enough of a boost to the dragon's action economy for them to take on a whole party at something approaching parity. [/QUOTE]
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The Glass Cannon or the Bag of Hit Points
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