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The Glass Cannon or the Bag of Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6682877" data-attributes="member: 6787650"><p>Responding out of order:</p><p></p><p></p><p></p><p>There's a Charger feat, but it doesn't work the way you've described 3E as working. It allows you to Dash at full speed (i.e. double speed, not quadruple) and still make a single attack. There aren't any RAW ways of running faster than double speed. The really ironic thing is that 5E monster design considers mobility to be a "free" gimme--a monster with 10' move and the same monster with 100' move have exactly the same CR. You gain no extra XP for defeating the superfast one even though doing so is much more difficult.</p><p></p><p>Coming from AD&D I find this somewhat disturbing but so far I've just lived with it instead of inventing a system for sprinting via Strength checks.</p><p></p><p></p><p></p><p>Yes. It's a glaring weakness of the 5E MM, although as I mentioned above you <em>could</em> crank up the speeds on MM monsters by 10x across the board, and it would still be completely RAW legal with no CR adjustments required. I've considered doing so for dragons at least, just because the idea of a dragon which flies at a top speed of 18 mph boggles my mind. 5E monsters are slooooow. Again, I haven't actually done anything about it yet.</p><p></p><p></p><p></p><p>Meh. I don't agree. My players love melee for some reason and hardly ever kite the whole party, even though I know they know how (I gave them allosaur cavalry mounts early on the campaign and they kited some Blue Slaads to death). Even though I completely ignore DMG encounter building guidelines, and throw humongous quadruple-Deadly encounters at them as often as I throw them Easy encounters like a pair of hobgoblins on horses, the PCs hardly ever die unless they've split off from the party. It therefore doesn't look to me like the range of "viable" builds has been reduced at all.</p><p></p><p>Let me put it this way: if you can kite the enemy, it really ceases to matter if your PC is "optimized" for the situation or not. A wizard using a longbow without proficiency and a barbarian chucking javelins from long range will <em>both</em> kill that ankyllosaur from horseback if it occurs to them to do so. This suits me fine since I'm more interested in supporting a wide range of potential player <em>choices</em> than PC <em>builds</em>.</p><p></p><p>And yes, it does reduce the range of viable foes for high- or low-level PCs, but again that doesn't strike me as a problem because it doesn't reduce the range of interesting <em>situations</em> a PC can find himself in. Aesthetically I'm just fine with e.g. beholders being terrifying indoors and easy meat on the wide-open grasslands. And I'm just fine with the idea that being ambushed by Phase Spiders in a dark forest is a life-threatening situations, but burning the forest to the ground over a period of days or weeks while Mongol horse archers cover you from a distance is perfectly safe. I want to support intelligent strategy on the part of my PCs/players. I'm happy to kill them with overpowered encounters until they start fighting smarter, and my biggest surprise to this point has been that they're not that easy to kill even when the players are just goofing around.</p><p></p><p></p><p></p><p></p><p>Yeah, no, not really. My campaign has no actual gods (they destroy dramatic tension) or very many high-level friendly NPCs except for the one who died in a military disaster right as the campaign started (same reason), and the kingdom's army of longbow troops was destroyed at the same time the NPC except for a few hundred that the PCs managed to rally and save. Even that army wouldn't have been sufficient to keep the humans alive the kingdom if ranged weaponry weren't so powerful in 5E. Consider how easy it would be for a single vampire to create an army of 600 vampire spawns or for a single Death Slaad to spawn an infestation of hundreds of Red and Blue Slaads. 8000 human troops could never stop either of those forces if they were restricted to melee combat--only longbows make it possible, and longbows only work due to the combination of bounded accuracy + removing virtually all "immune to weapons below +X" monsters from the game.</p><p></p><p>And "awesome magic" in 5E isn't all that awesome either. Your average 16th level wizard would have trouble defeating a modest battalion of 800 hobgoblins. Magic in 5E doesn't have the grand scope it used to have in AD&D; it's now mostly tactical, with some exceptions such as Planar Binding and True Polymorph.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6682877, member: 6787650"] Responding out of order: There's a Charger feat, but it doesn't work the way you've described 3E as working. It allows you to Dash at full speed (i.e. double speed, not quadruple) and still make a single attack. There aren't any RAW ways of running faster than double speed. The really ironic thing is that 5E monster design considers mobility to be a "free" gimme--a monster with 10' move and the same monster with 100' move have exactly the same CR. You gain no extra XP for defeating the superfast one even though doing so is much more difficult. Coming from AD&D I find this somewhat disturbing but so far I've just lived with it instead of inventing a system for sprinting via Strength checks. Yes. It's a glaring weakness of the 5E MM, although as I mentioned above you [I]could[/I] crank up the speeds on MM monsters by 10x across the board, and it would still be completely RAW legal with no CR adjustments required. I've considered doing so for dragons at least, just because the idea of a dragon which flies at a top speed of 18 mph boggles my mind. 5E monsters are slooooow. Again, I haven't actually done anything about it yet. Meh. I don't agree. My players love melee for some reason and hardly ever kite the whole party, even though I know they know how (I gave them allosaur cavalry mounts early on the campaign and they kited some Blue Slaads to death). Even though I completely ignore DMG encounter building guidelines, and throw humongous quadruple-Deadly encounters at them as often as I throw them Easy encounters like a pair of hobgoblins on horses, the PCs hardly ever die unless they've split off from the party. It therefore doesn't look to me like the range of "viable" builds has been reduced at all. Let me put it this way: if you can kite the enemy, it really ceases to matter if your PC is "optimized" for the situation or not. A wizard using a longbow without proficiency and a barbarian chucking javelins from long range will [I]both[/I] kill that ankyllosaur from horseback if it occurs to them to do so. This suits me fine since I'm more interested in supporting a wide range of potential player [I]choices[/I] than PC [I]builds[/I]. And yes, it does reduce the range of viable foes for high- or low-level PCs, but again that doesn't strike me as a problem because it doesn't reduce the range of interesting [I]situations[/I] a PC can find himself in. Aesthetically I'm just fine with e.g. beholders being terrifying indoors and easy meat on the wide-open grasslands. And I'm just fine with the idea that being ambushed by Phase Spiders in a dark forest is a life-threatening situations, but burning the forest to the ground over a period of days or weeks while Mongol horse archers cover you from a distance is perfectly safe. I want to support intelligent strategy on the part of my PCs/players. I'm happy to kill them with overpowered encounters until they start fighting smarter, and my biggest surprise to this point has been that they're not that easy to kill even when the players are just goofing around. Yeah, no, not really. My campaign has no actual gods (they destroy dramatic tension) or very many high-level friendly NPCs except for the one who died in a military disaster right as the campaign started (same reason), and the kingdom's army of longbow troops was destroyed at the same time the NPC except for a few hundred that the PCs managed to rally and save. Even that army wouldn't have been sufficient to keep the humans alive the kingdom if ranged weaponry weren't so powerful in 5E. Consider how easy it would be for a single vampire to create an army of 600 vampire spawns or for a single Death Slaad to spawn an infestation of hundreds of Red and Blue Slaads. 8000 human troops could never stop either of those forces if they were restricted to melee combat--only longbows make it possible, and longbows only work due to the combination of bounded accuracy + removing virtually all "immune to weapons below +X" monsters from the game. And "awesome magic" in 5E isn't all that awesome either. Your average 16th level wizard would have trouble defeating a modest battalion of 800 hobgoblins. Magic in 5E doesn't have the grand scope it used to have in AD&D; it's now mostly tactical, with some exceptions such as Planar Binding and True Polymorph. [/QUOTE]
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