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The Gloves Are Off?
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<blockquote data-quote="Blue" data-source="post: 8870933" data-attributes="member: 20564"><p>I can't disagree with this, but it rubs me the wrong way. The characters live in the world, but there's only so much bandwidth through the DM about it. I don't want to specify that I put on my shoes in the morning, I expect that to be the default. Same for other parts. If the first time it comes up in play that my character is wearing a hat is when I doff it respectfully when minor royalty comes around, I really don't want to get into situation that the character doesn't have a hat because at no previous point in the narrative, when it would have been intrusive as opposed to the natural flow, that I mention wearing it.</p><p></p><p>On the other hand I hear what you are putting down. Had a recent session where a door was giving off warmth and I explicitly told the DM my character was donning his gloves, and the DM avoided me taking damage from touching the hot doorknob briefly to turn it.</p><p></p><p>On the gripping hand, there's also an assumption that gloves will negate a failed save against the trap of contact poison. Be it that the poison can permiate the material, or that failing the save means getting some on your exposed skin (perhaps at the wrist, or touching yourself after getting it on the fingers), or somethings else, aren't the normal things you do to protect yourself already considered part of the save, specifically the luck part of the d20 roll? So this goes back to reinforcing your statement that something abnormal, which wouldn't normally be part of the save, needs to be declared.</p></blockquote><p></p>
[QUOTE="Blue, post: 8870933, member: 20564"] I can't disagree with this, but it rubs me the wrong way. The characters live in the world, but there's only so much bandwidth through the DM about it. I don't want to specify that I put on my shoes in the morning, I expect that to be the default. Same for other parts. If the first time it comes up in play that my character is wearing a hat is when I doff it respectfully when minor royalty comes around, I really don't want to get into situation that the character doesn't have a hat because at no previous point in the narrative, when it would have been intrusive as opposed to the natural flow, that I mention wearing it. On the other hand I hear what you are putting down. Had a recent session where a door was giving off warmth and I explicitly told the DM my character was donning his gloves, and the DM avoided me taking damage from touching the hot doorknob briefly to turn it. On the gripping hand, there's also an assumption that gloves will negate a failed save against the trap of contact poison. Be it that the poison can permiate the material, or that failing the save means getting some on your exposed skin (perhaps at the wrist, or touching yourself after getting it on the fingers), or somethings else, aren't the normal things you do to protect yourself already considered part of the save, specifically the luck part of the d20 roll? So this goes back to reinforcing your statement that something abnormal, which wouldn't normally be part of the save, needs to be declared. [/QUOTE]
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