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The Gloves Are Off?
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<blockquote data-quote="payn" data-source="post: 8871217" data-attributes="member: 90374"><p>I remember a thread many years ago here at ENworld about a vampire encounter. The party damaged the vamp heavily and it turned to gas and retreated into a decoy coffin. Inside was an illusion spell that the PCs failed their saves against. The PCs were convinced the vamp was dead. However, one player asked about the magic weapon the vamp had. It wasnt in the coffin. The player adamantly argued that there is no way the character would be fooled by the spell. I dont recall how it played out but some where on team logic. </p><p></p><p>I view these things as abstracted by the rules. I mean, it doesn't make a ton of sense for tiny goblin to be able to penetrate steel plate, but if they hit the right AC, they cause damage. Tons of things dont make a lot of logical sense, but the rules mechanics are there to account for them in a flash to keep the game from bogging down in minutia. Maybe the Gobo got the right swing, maybe the poison got through the glove, the magic changed the logic of your mind about the weapon, etc..</p><p></p><p>I had old school GMs so I totally get what you are saying here. </p><p></p><p>YW, this has been a nice discussion so far.</p></blockquote><p></p>
[QUOTE="payn, post: 8871217, member: 90374"] I remember a thread many years ago here at ENworld about a vampire encounter. The party damaged the vamp heavily and it turned to gas and retreated into a decoy coffin. Inside was an illusion spell that the PCs failed their saves against. The PCs were convinced the vamp was dead. However, one player asked about the magic weapon the vamp had. It wasnt in the coffin. The player adamantly argued that there is no way the character would be fooled by the spell. I dont recall how it played out but some where on team logic. I view these things as abstracted by the rules. I mean, it doesn't make a ton of sense for tiny goblin to be able to penetrate steel plate, but if they hit the right AC, they cause damage. Tons of things dont make a lot of logical sense, but the rules mechanics are there to account for them in a flash to keep the game from bogging down in minutia. Maybe the Gobo got the right swing, maybe the poison got through the glove, the magic changed the logic of your mind about the weapon, etc.. I had old school GMs so I totally get what you are saying here. YW, this has been a nice discussion so far. [/QUOTE]
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