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<blockquote data-quote="Vaalingrade" data-source="post: 8871354" data-attributes="member: 82524"><p>I on the other hand specifically created an item that works like Schrodinger's Toolbox, because fi the rogue can't be Batman, there's no reason to have a roleplaying game at all.</p><p></p><p>Not 5e but:</p><p></p><p>[spoiler]</p><p><strong>Utility Belt</strong></p><p></p><p><em>This wide leather belt is covered with loops, pouches, compartments and other places to store or attach small items. Despite its size, it feels as if it weighs nothing when worn.</em></p><p></p><p></p><p></p><p><strong>Base:</strong> Once per encounter, you may pull the right tool for any task from the belt, adding 1d6 + Superiority bonus to a single skill roll.</p><p></p><p></p><p></p><p>You may store any item weighting less than one pound in the belt's many compartments. That item's weight does not count toward your encumbrance. A creature must be under the effects of <em>detect magic</em> or a similar spell to find items in the belt with Insight.</p><p></p><p></p><p></p><p><strong>Superiority +1:</strong> Once per encounter, you may produce from the belt up to 10 squares worth of rope, a full canteen, enough rations to feed 1 Medium creature, 1 flask of oil, a sack, a smoke bomb, or a dagger from the belt. These items are produced by the magic of the belt and do not exist before being produced.</p><p></p><p></p><p></p><p>The produced items are clearly magical constructs and cannot be sold. They mysteriously disappear after a short rest.</p><p></p><p></p><p></p><p><strong>Superiority +3:</strong> Once per encounter, you may produce any item weighting less then 5 pounds and costing less and 100gp from the belt. These items are produced by the magic of the belt and do not exist before being produced.</p><p></p><p></p><p></p><p>The produced items are clearly magical constructs and cannot be sold. They mysteriously disappear after a short rest.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8871354, member: 82524"] I on the other hand specifically created an item that works like Schrodinger's Toolbox, because fi the rogue can't be Batman, there's no reason to have a roleplaying game at all. Not 5e but: [spoiler] [B]Utility Belt[/B] [I]This wide leather belt is covered with loops, pouches, compartments and other places to store or attach small items. Despite its size, it feels as if it weighs nothing when worn.[/I] [B]Base:[/B] Once per encounter, you may pull the right tool for any task from the belt, adding 1d6 + Superiority bonus to a single skill roll. You may store any item weighting less than one pound in the belt's many compartments. That item's weight does not count toward your encumbrance. A creature must be under the effects of [I]detect magic[/I] or a similar spell to find items in the belt with Insight. [B]Superiority +1:[/B] Once per encounter, you may produce from the belt up to 10 squares worth of rope, a full canteen, enough rations to feed 1 Medium creature, 1 flask of oil, a sack, a smoke bomb, or a dagger from the belt. These items are produced by the magic of the belt and do not exist before being produced. The produced items are clearly magical constructs and cannot be sold. They mysteriously disappear after a short rest. [B]Superiority +3:[/B] Once per encounter, you may produce any item weighting less then 5 pounds and costing less and 100gp from the belt. These items are produced by the magic of the belt and do not exist before being produced. The produced items are clearly magical constructs and cannot be sold. They mysteriously disappear after a short rest. [/spoiler] [/QUOTE]
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