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The Gloves Are Off?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8871487" data-attributes="member: 18"><p>I mean, what you <em>don't</em> do is tell the player that their PC is <em>not</em> wearing gloves.</p><p></p><p>Gloves are a basic medieval essential. They're some wacky modern invention. They're not something barely anyone owns. That the equipment list is missing them, and the outfits don't describe them is a hard strike <em>against 5E</em>, not against <em>the player</em>. None of them describe hats, either, but the idea that everyone is walking around bare-headed is absolutely laughable! The closest you can get to owning a hat in 5E, if you follow the descriptions, is you can have a cloak with a hood. It's obviously down to 5E's terrible equipment section.</p><p></p><p>A lot of the DM suggestions here are basically of the:</p><p></p><p>"I get out of bed"</p><p>"GOTCHA! Take 1d6 damage!"</p><p>"What why?"</p><p>"You didn't say you took off the blankets first, so you got tangled up in them, fell over and hurt yourself!"</p><p></p><p>DMs who would tell a PC they weren't wearing gloves are basically "GOTCHA!!!" DMs. If you asked the player beforehand what they were wearing, and got into to specifics, and there were no gloves, sure, but they'd know that too, and they wouldn't argue.</p><p></p><p>Players often have very specific visions of what their character is doing that is not necessarily expressed, and just trying to overrule that for the sake of a "GOTCHA!!!" is... well it's not good DMing. These visions are often informed by fiction. In fiction, thieves/rogues/etc. are typically portrayed as wearing gloves. Why? Because it makes sense that they would be. If they're doing stuff like climbing, handling sharp weapons, maybe poisons, being out in the night (which is usually cold) and so on, they'd want gloves.</p><p></p><p>Similarly the idea that the PC is poisoned, and they have to work out why is ludicrous, and defies the basic approach to fiction that 5E has. It would absolutely fine in a lot of RPGs, which operate in a much more abstract mode, and where players are expected to operate that way? But for D&D, silly at best.</p><p></p><p>The best answer was given almost immediately - the outer layer of the gloves are now poisoned - and that's going to have consequences down the line.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8871487, member: 18"] I mean, what you [I]don't[/I] do is tell the player that their PC is [I]not[/I] wearing gloves. Gloves are a basic medieval essential. They're some wacky modern invention. They're not something barely anyone owns. That the equipment list is missing them, and the outfits don't describe them is a hard strike [I]against 5E[/I], not against [I]the player[/I]. None of them describe hats, either, but the idea that everyone is walking around bare-headed is absolutely laughable! The closest you can get to owning a hat in 5E, if you follow the descriptions, is you can have a cloak with a hood. It's obviously down to 5E's terrible equipment section. A lot of the DM suggestions here are basically of the: "I get out of bed" "GOTCHA! Take 1d6 damage!" "What why?" "You didn't say you took off the blankets first, so you got tangled up in them, fell over and hurt yourself!" DMs who would tell a PC they weren't wearing gloves are basically "GOTCHA!!!" DMs. If you asked the player beforehand what they were wearing, and got into to specifics, and there were no gloves, sure, but they'd know that too, and they wouldn't argue. Players often have very specific visions of what their character is doing that is not necessarily expressed, and just trying to overrule that for the sake of a "GOTCHA!!!" is... well it's not good DMing. These visions are often informed by fiction. In fiction, thieves/rogues/etc. are typically portrayed as wearing gloves. Why? Because it makes sense that they would be. If they're doing stuff like climbing, handling sharp weapons, maybe poisons, being out in the night (which is usually cold) and so on, they'd want gloves. Similarly the idea that the PC is poisoned, and they have to work out why is ludicrous, and defies the basic approach to fiction that 5E has. It would absolutely fine in a lot of RPGs, which operate in a much more abstract mode, and where players are expected to operate that way? But for D&D, silly at best. The best answer was given almost immediately - the outer layer of the gloves are now poisoned - and that's going to have consequences down the line. [/QUOTE]
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