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The Gloves Are Off?
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<blockquote data-quote="Celebrim" data-source="post: 8871624" data-attributes="member: 4937"><p>Except among other things the history of the game supports it. Unless a character has gloves that are explicitly exceptionally or magic gloves like gloves of dexterity that explicitly don't interfere with fine motor skills, there is a good argument to be made that a character wearing gloves is subject to the penalty that comes with wearing armor when they check for traps or make a search check. Certainly as a long time play of thieves in 1e AD&D I never imagined my character with gloved hands, and indeed from the time that the UA gave significant bonuses to thieves for thief skills taken while not wearing armor generally preferred to play thieves unarmored, and would have expected penalties for most checks regarding manual dexterity if I only had ordinary non-magical gloves. (The same would be true in 3e if you couldn't afford masterwork leather.) As such, I would tend to think that nothing would be more suicidal than searching for traps with a gloved and thus much more insensitive hand. </p><p></p><p>In fact, in my narration of searching for traps I would frequently test for traps with a bit of straw held lightly in the hand or even on my tongue (being more sensitive than fingers), which has the double advantage of more lightly touching things than the most light touch of a hand and maintaining a better barrier between you and the thing touched than even the best of gloves. Actually going to grasp something was about the fourth or fifth step of a trap search for me in 1e AD&D, at which point I might put on gloves though most of the time soft gloves would do absolutely nothing to stop the more common traps like spring loaded needles. Much more important than the gloves would be the position of the body relative to the object as well as trying to use an object to lever the object open so as to get some distance from it if possible. Actually, things like goggles and nose plugs are probably more important than gloves, but don't start an argument how those are ubiquitous and implied by the traveller's clothing (though I've had some players I'm sure would).</p><p></p><p>So again, you aren't actually arguing on the basis of any concrete evidence. You aren't actually even arguing on the basis of real solid understanding of how searching for booby traps is actually done. You are just doing the normal dysfunctional cry baby arguments that always come after the fact.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8871624, member: 4937"] Except among other things the history of the game supports it. Unless a character has gloves that are explicitly exceptionally or magic gloves like gloves of dexterity that explicitly don't interfere with fine motor skills, there is a good argument to be made that a character wearing gloves is subject to the penalty that comes with wearing armor when they check for traps or make a search check. Certainly as a long time play of thieves in 1e AD&D I never imagined my character with gloved hands, and indeed from the time that the UA gave significant bonuses to thieves for thief skills taken while not wearing armor generally preferred to play thieves unarmored, and would have expected penalties for most checks regarding manual dexterity if I only had ordinary non-magical gloves. (The same would be true in 3e if you couldn't afford masterwork leather.) As such, I would tend to think that nothing would be more suicidal than searching for traps with a gloved and thus much more insensitive hand. In fact, in my narration of searching for traps I would frequently test for traps with a bit of straw held lightly in the hand or even on my tongue (being more sensitive than fingers), which has the double advantage of more lightly touching things than the most light touch of a hand and maintaining a better barrier between you and the thing touched than even the best of gloves. Actually going to grasp something was about the fourth or fifth step of a trap search for me in 1e AD&D, at which point I might put on gloves though most of the time soft gloves would do absolutely nothing to stop the more common traps like spring loaded needles. Much more important than the gloves would be the position of the body relative to the object as well as trying to use an object to lever the object open so as to get some distance from it if possible. Actually, things like goggles and nose plugs are probably more important than gloves, but don't start an argument how those are ubiquitous and implied by the traveller's clothing (though I've had some players I'm sure would). So again, you aren't actually arguing on the basis of any concrete evidence. You aren't actually even arguing on the basis of real solid understanding of how searching for booby traps is actually done. You are just doing the normal dysfunctional cry baby arguments that always come after the fact. [/QUOTE]
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