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<blockquote data-quote="LordEntrails" data-source="post: 8871669" data-attributes="member: 6804070"><p>There is no reason to think a DM who wants such detail on a character sheet is going to stop at equipment. It seems reasonable they going to assume all types of things about my character and then "punish" me when I don't have evidence to counter those assumptions.</p><p>EDIT: Sorry, I should not have placed this on you. I've edited to make these staements generic.</p><p></p><p>"You got a bladder infection because you never said you went pee. You died from the infection because you didn't say ..."</p><p></p><p>Look, I get it. I've had the same type of players. But punishing them is not the way I handle it. I've found that turning the normal day interactions into a detailed explanation of every little thing boring. Treating your players as you do turns into a 30-minute discussion of how they open the chest. Opening a door takes 15 minutes. Searching a room takes an hour. It's IMO, a stupid waste of time. It's not fun for me after I've done that for a session or ten.</p><p></p><p>Simple: It's adversarial. I don't have fun playing in an adversarial setting. I did when I was young, I don't now. There are too many stories to play, to many adventures to be had to spend time on the mundane.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8871669, member: 6804070"] There is no reason to think a DM who wants such detail on a character sheet is going to stop at equipment. It seems reasonable they going to assume all types of things about my character and then "punish" me when I don't have evidence to counter those assumptions. EDIT: Sorry, I should not have placed this on you. I've edited to make these staements generic. "You got a bladder infection because you never said you went pee. You died from the infection because you didn't say ..." Look, I get it. I've had the same type of players. But punishing them is not the way I handle it. I've found that turning the normal day interactions into a detailed explanation of every little thing boring. Treating your players as you do turns into a 30-minute discussion of how they open the chest. Opening a door takes 15 minutes. Searching a room takes an hour. It's IMO, a stupid waste of time. It's not fun for me after I've done that for a session or ten. Simple: It's adversarial. I don't have fun playing in an adversarial setting. I did when I was young, I don't now. There are too many stories to play, to many adventures to be had to spend time on the mundane. [/QUOTE]
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