Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 8871672" data-attributes="member: 4534"><p>I see this on occasion even still. Players who were likely punished by DMs in previous games in the most stupid and mean ways. In one con game I ran this year, one of the players would go out of their way to tell me they were reloading their pistol after combat. After the second time I made it clear to them that they didn't have to explicitly tell me. We'll just assume your character reloads their weapons, and I promise I'm not the type of GM who is going to yell "Got'cha! You didn't say you reloaded your pistol." when the next fight starts. It's like watching a dog flinch every time you pet it because it's so used to be abused. Sad. </p><p></p><p></p><p>I tend to use traps sparingly. In part to avoid encouraging players to overthink every simple interaction in the game, but also because too many of them make the game tedious. You could use the contact poison as a trap. Uh, what I mean is, a decoy. Set it up so it appears to be a room full of treasure, but once they get past the poison and open the boxes, they find nothing. That explains why there's a bunch of contact poison they ostensibly need access to but in reality they don't.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8871672, member: 4534"] I see this on occasion even still. Players who were likely punished by DMs in previous games in the most stupid and mean ways. In one con game I ran this year, one of the players would go out of their way to tell me they were reloading their pistol after combat. After the second time I made it clear to them that they didn't have to explicitly tell me. We'll just assume your character reloads their weapons, and I promise I'm not the type of GM who is going to yell "Got'cha! You didn't say you reloaded your pistol." when the next fight starts. It's like watching a dog flinch every time you pet it because it's so used to be abused. Sad. I tend to use traps sparingly. In part to avoid encouraging players to overthink every simple interaction in the game, but also because too many of them make the game tedious. You could use the contact poison as a trap. Uh, what I mean is, a decoy. Set it up so it appears to be a room full of treasure, but once they get past the poison and open the boxes, they find nothing. That explains why there's a bunch of contact poison they ostensibly need access to but in reality they don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
Top