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The Gloves Are Off?
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<blockquote data-quote="Celebrim" data-source="post: 8871924" data-attributes="member: 4937"><p>In 40 years of DMing, I don't think I've once used contact poison as a trap. I've had a mutagenic contact poison as an obvious visible hazard, but I feel safe in saying that's a different thing.</p><p></p><p>But ultimately, I think getting into what is realistic about glove wearing or whether contact poisons are good dungeon design misses the point entirely. Those just happen to be the specifics of this particular case. But the general case is, "After the GM makes a plausible ruling, what standards of evidence are required to overturn it?" Or put it another way, "At what point are you allowed to argue with the GM and it isn't being anti-social and a git?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8871924, member: 4937"] In 40 years of DMing, I don't think I've once used contact poison as a trap. I've had a mutagenic contact poison as an obvious visible hazard, but I feel safe in saying that's a different thing. But ultimately, I think getting into what is realistic about glove wearing or whether contact poisons are good dungeon design misses the point entirely. Those just happen to be the specifics of this particular case. But the general case is, "After the GM makes a plausible ruling, what standards of evidence are required to overturn it?" Or put it another way, "At what point are you allowed to argue with the GM and it isn't being anti-social and a git?" [/QUOTE]
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The Gloves Are Off?
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