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The Gloves Are Off?
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<blockquote data-quote="Celebrim" data-source="post: 8871934" data-attributes="member: 4937"><p>It's not just that. My current group for the first few months had a problem where players would say they yoink'ed items, including magic items and bags of treasure, and then not write them down on their character sheet. And then said greedy player would promptly forget that they had the item and several sessions later someone would say, "Who has the potions we found?", and there would be an argument amongst the players and people would be going, "Which potions?", and "Where did we find them?", and "Can you look through your notes and see what potions we might have found two real life months ago?" and so on and so forth.</p><p></p><p>And then players would expect me to maintain the character sheets of all six of them for them and keep track of who had what as if I didn't have enough to do behind the screen and could just lift all of their burdens for them and hand hold them through the game while also running it.</p><p></p><p>Once it became clear that a bag of treasure taken but not written down was lost and kaput, they started actually writing down things and taking notes. And that's just such a freaking godsend, because not only do I not have to remember where an unlabeled potion came from so that I know what it is, it means that I don't have to walk them through the events of the last dozen sessions to bring them up to the present and try to remember what clues they actually found and which ones they understood and all the rest.</p><p></p><p>They actually now take some minimum effort to play their own characters. It's wonderful.</p><p></p><p>As I said at one point earlier, it's not the GM here that is insisting that the player keep track of everything on the character sheet or that we have a game where we worry about fiddly stuff. It's the player here that has insisted the bloody traveller's clothes on his character sheet are important to the story and is raising hell about it. If the player is going to insist on that, well they can very well take responsibility for playing their own character and not insist the GM do it for them and then raise temper tantrums like a 5 year old when the GM doesn't hold their hand through everything as if the GM didn't have better things to do than baby sit a supposed adult.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8871934, member: 4937"] It's not just that. My current group for the first few months had a problem where players would say they yoink'ed items, including magic items and bags of treasure, and then not write them down on their character sheet. And then said greedy player would promptly forget that they had the item and several sessions later someone would say, "Who has the potions we found?", and there would be an argument amongst the players and people would be going, "Which potions?", and "Where did we find them?", and "Can you look through your notes and see what potions we might have found two real life months ago?" and so on and so forth. And then players would expect me to maintain the character sheets of all six of them for them and keep track of who had what as if I didn't have enough to do behind the screen and could just lift all of their burdens for them and hand hold them through the game while also running it. Once it became clear that a bag of treasure taken but not written down was lost and kaput, they started actually writing down things and taking notes. And that's just such a freaking godsend, because not only do I not have to remember where an unlabeled potion came from so that I know what it is, it means that I don't have to walk them through the events of the last dozen sessions to bring them up to the present and try to remember what clues they actually found and which ones they understood and all the rest. They actually now take some minimum effort to play their own characters. It's wonderful. As I said at one point earlier, it's not the GM here that is insisting that the player keep track of everything on the character sheet or that we have a game where we worry about fiddly stuff. It's the player here that has insisted the bloody traveller's clothes on his character sheet are important to the story and is raising hell about it. If the player is going to insist on that, well they can very well take responsibility for playing their own character and not insist the GM do it for them and then raise temper tantrums like a 5 year old when the GM doesn't hold their hand through everything as if the GM didn't have better things to do than baby sit a supposed adult. [/QUOTE]
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