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<blockquote data-quote="Lanefan" data-source="post: 8871942" data-attributes="member: 29398"><p>I'm all about player agency, but the player's agency over what came <em>before</em> ends once something happens <em>after</em>. Once the consequence is known, it's simply too late for the player to retcon anything that could change that consequence...with the exception being cases where the DM has made a clear and obvious error.</p><p></p><p>An example, to both show my point and where-how an exception might arise:</p><p></p><p>Situation: there's a hallway that a PC wants to get to the end of. Halfway along it is a pit trap covered by a permanent illusion of the floor.</p><p></p><p>Character A "I go to the end of the hall and check the door there"; and falls into the pit. Player protests "But I would have been using my sword to tap the floor in front of me!" DM: "You've never done that before, why would you suddenly start now? Nope." NO retcon.</p><p></p><p>Character B "I go to the end of the hall and check the door there"; and falls into the pit. Player protests "But I've got this headband that gives me true sight - I'd have seen through that illusion all day long!" DM: "Oops - I forgot about that. Yes, you saw a big hole in the floor halfway along." Valid retcon due to DM error.</p><p></p><p>Disagree. Alignment is largely defined by actions; meaning that while you-as-player can write "Lawful Good" on your character sheet in big neon letters if you want, if your actions tend to generally be chaotic and not-good then an alignment check e.g. via someone casting <em>Know Alignment</em> will reflect that.</p><p></p><p>EDIT: typos</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8871942, member: 29398"] I'm all about player agency, but the player's agency over what came [I]before[/I] ends once something happens [I]after[/I]. Once the consequence is known, it's simply too late for the player to retcon anything that could change that consequence...with the exception being cases where the DM has made a clear and obvious error. An example, to both show my point and where-how an exception might arise: Situation: there's a hallway that a PC wants to get to the end of. Halfway along it is a pit trap covered by a permanent illusion of the floor. Character A "I go to the end of the hall and check the door there"; and falls into the pit. Player protests "But I would have been using my sword to tap the floor in front of me!" DM: "You've never done that before, why would you suddenly start now? Nope." NO retcon. Character B "I go to the end of the hall and check the door there"; and falls into the pit. Player protests "But I've got this headband that gives me true sight - I'd have seen through that illusion all day long!" DM: "Oops - I forgot about that. Yes, you saw a big hole in the floor halfway along." Valid retcon due to DM error. Disagree. Alignment is largely defined by actions; meaning that while you-as-player can write "Lawful Good" on your character sheet in big neon letters if you want, if your actions tend to generally be chaotic and not-good then an alignment check e.g. via someone casting [I]Know Alignment[/I] will reflect that. EDIT: typos [/QUOTE]
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