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<blockquote data-quote="Reynard" data-source="post: 8871999" data-attributes="member: 467"><p>Fair enough: player agency is the ability of the player -- upon being presented with a particular game state -- to make choices for what their character will attempt to do in that game state. It does not imply some sort of anything goes attitude. Saying "my first level fighter flies across country to get a lay of the land" is (normally) not a reasonably choice in the game state, so saying "No" is not an act of limiting player agency. The Gm saying "The Duke orders you to give up your arms before entering the great hall and you do so," is a violation of player agency because the player could choose to have their character refuse. If instead it was the Duke's evil vizier who cast a spell on the PC and the PC failed the save, then it would also not be a violation of player agency because the game state (ostensibly in this example) doesn't allow for the choice of refusal.</p><p></p><p>I think I understand that you are saying that that last example is a place where the game forces the GM to take away player agency, and if we were to define it that way, sure, I would agree. But that is not how I am using the term.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8871999, member: 467"] Fair enough: player agency is the ability of the player -- upon being presented with a particular game state -- to make choices for what their character will attempt to do in that game state. It does not imply some sort of anything goes attitude. Saying "my first level fighter flies across country to get a lay of the land" is (normally) not a reasonably choice in the game state, so saying "No" is not an act of limiting player agency. The Gm saying "The Duke orders you to give up your arms before entering the great hall and you do so," is a violation of player agency because the player could choose to have their character refuse. If instead it was the Duke's evil vizier who cast a spell on the PC and the PC failed the save, then it would also not be a violation of player agency because the game state (ostensibly in this example) doesn't allow for the choice of refusal. I think I understand that you are saying that that last example is a place where the game forces the GM to take away player agency, and if we were to define it that way, sure, I would agree. But that is not how I am using the term. [/QUOTE]
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