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<blockquote data-quote="Celebrim" data-source="post: 8872010" data-attributes="member: 4937"><p>You are confusing agency and consent.</p><p></p><p>D&D is to my knowledge never played as a full consent game. When you play D&D you are implicitly consenting to the idea that certain kinds of bad things can happen to your character, including failure, injury, death and dismemberment (but at most tables not including sexual acts, for example).</p><p></p><p>Generally in a "full consent" game all participants have to agree to the consequences of all actions - your character can't die in a scene unless you agree to it, for example. This is more typical in LARPing, although even in LARP you can call in a judge/arbiter and agree to abide by his rulings and the consequences.</p><p></p><p>Things can violate your consent without violating your agency. For example if you step on a pit trap, you can fall 60' down in the fiction to a cracking hard landing quite without your consent, and generally it's accepted that it's OK for the GM to narrate you as you fall down. Some tables do hand off narration to players and share that burden and it is generally good practice for a GM to leave to the player to narrate the characters responses to consequences, but if your PC slips on stairs it's not normally considered a violation of your agency if a GM narrates you tumbling down the stairs head over heels even if that doesn't fit the self-image of your PC very well.</p><p></p><p>But I would much prefer if you want to discuss as volatile topic as consent, that you fork out from this already controversial one of fiat rulings, DM authority, and how to adjudicate player abstract propositions.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8872010, member: 4937"] You are confusing agency and consent. D&D is to my knowledge never played as a full consent game. When you play D&D you are implicitly consenting to the idea that certain kinds of bad things can happen to your character, including failure, injury, death and dismemberment (but at most tables not including sexual acts, for example). Generally in a "full consent" game all participants have to agree to the consequences of all actions - your character can't die in a scene unless you agree to it, for example. This is more typical in LARPing, although even in LARP you can call in a judge/arbiter and agree to abide by his rulings and the consequences. Things can violate your consent without violating your agency. For example if you step on a pit trap, you can fall 60' down in the fiction to a cracking hard landing quite without your consent, and generally it's accepted that it's OK for the GM to narrate you as you fall down. Some tables do hand off narration to players and share that burden and it is generally good practice for a GM to leave to the player to narrate the characters responses to consequences, but if your PC slips on stairs it's not normally considered a violation of your agency if a GM narrates you tumbling down the stairs head over heels even if that doesn't fit the self-image of your PC very well. But I would much prefer if you want to discuss as volatile topic as consent, that you fork out from this already controversial one of fiat rulings, DM authority, and how to adjudicate player abstract propositions. [/QUOTE]
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