Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 8872101" data-attributes="member: 6921763"><p>Oh, I'm not really worried about the trust factor. That's a whole other discussion. I'm talking about a table where there is trust and everyone is playing in good faith to achieve the goals of play: have fun and create an exciting, memorable story.</p><p></p><p></p><p>Think of it more as a division of labor. The players control their PCs. The DM controls <em>everything </em>else. I'm saying the DM does not need to play the PCs <em>at all, </em>even in the de minimus way you are indicating.</p><p></p><p>The fact is, there are very simple ways to describe the effects of a PC's actions without having to invoke what the PC is choosing to do/say/think. I personally challenge myself to avoid using the word "you" completely when I'm DMing - it's not always possible but it keeps me from "taking control" of the PCs. I mean, even the slightest most innocuous seeming "control" for the sake of the narration might not sit well with a player - even at a table that has complete trust - and I want to avoid that. In your example: "The trolls rush up, claws and fangs bared. Roll initiative. The trolls have the benefit of surprise for the first round." No need to tell the player how their PC acted, reacted, thought, even if it is so very minor. </p><p></p><p>It's subtle - and I understand why you would call it innocuous - but it has made a big difference in how I run my games to avoid telling the players how their PCs think, act, or speak. It sends the message to the players that they are in complete control of playing their PCs and boosts the trust factor at our table, IMO.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8872101, member: 6921763"] Oh, I'm not really worried about the trust factor. That's a whole other discussion. I'm talking about a table where there is trust and everyone is playing in good faith to achieve the goals of play: have fun and create an exciting, memorable story. Think of it more as a division of labor. The players control their PCs. The DM controls [I]everything [/I]else. I'm saying the DM does not need to play the PCs [I]at all, [/I]even in the de minimus way you are indicating. The fact is, there are very simple ways to describe the effects of a PC's actions without having to invoke what the PC is choosing to do/say/think. I personally challenge myself to avoid using the word "you" completely when I'm DMing - it's not always possible but it keeps me from "taking control" of the PCs. I mean, even the slightest most innocuous seeming "control" for the sake of the narration might not sit well with a player - even at a table that has complete trust - and I want to avoid that. In your example: "The trolls rush up, claws and fangs bared. Roll initiative. The trolls have the benefit of surprise for the first round." No need to tell the player how their PC acted, reacted, thought, even if it is so very minor. It's subtle - and I understand why you would call it innocuous - but it has made a big difference in how I run my games to avoid telling the players how their PCs think, act, or speak. It sends the message to the players that they are in complete control of playing their PCs and boosts the trust factor at our table, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
Top