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The Gloves Are Off?
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<blockquote data-quote="Reynard" data-source="post: 8872228" data-attributes="member: 467"><p>If you reread your description of that you will see that even in that, you defined a mental state for the PC, instead of just saying what is happening. </p><p></p><p>It appears that you think this is silly, so here is why I think it matters: players have conceptions for their characters in mind, and they very often play out more game in their heads than is apparent at the table. The GM determining how they act or react, or what their emotional state it, is a problem for those players that like to inhabit their characters. Some players don't mind, and if you have identified those player, go ahead and narrate to your heart's content. But it is easier to not do it in the first place. Describe the world and the events and let the players tell you how their character feels and responds. It is usually more satisfying for everyone (with the caveat that there are fairly rare players that prefer this sort of thing for various reasons, but exceptions prove rules).</p></blockquote><p></p>
[QUOTE="Reynard, post: 8872228, member: 467"] If you reread your description of that you will see that even in that, you defined a mental state for the PC, instead of just saying what is happening. It appears that you think this is silly, so here is why I think it matters: players have conceptions for their characters in mind, and they very often play out more game in their heads than is apparent at the table. The GM determining how they act or react, or what their emotional state it, is a problem for those players that like to inhabit their characters. Some players don't mind, and if you have identified those player, go ahead and narrate to your heart's content. But it is easier to not do it in the first place. Describe the world and the events and let the players tell you how their character feels and responds. It is usually more satisfying for everyone (with the caveat that there are fairly rare players that prefer this sort of thing for various reasons, but exceptions prove rules). [/QUOTE]
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