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The Gloves Are Off?
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<blockquote data-quote="iserith" data-source="post: 8872332" data-attributes="member: 97077"><p>First, there's no real reason to believe the player will keep doing this. That assumes the player is acting in bad faith, when the DM may have no reason to believe that is true. Perhaps in this case, they really <em>did </em>think that they had gloves on. Is it worth getting into it with the player when you can just introduce a new complication e.g. now the gloves are contaminated? Further, the DM could just say "No" since there are no gloves on the character sheet, nor in the rules for traveler's clothes - the player is simply mistaken, and part of the DM's role is mediating between the rules and the players. I think that while it's best to go with the player here and introduce a new complication, it's still better to just say "No" than to step outside of the DM's role and take control of the character. That is a nasty DM habit in my view. A common one to be sure, but one to be avoided as I see it. The DM already controls most of the game - do they really need to take this part over too?</p></blockquote><p></p>
[QUOTE="iserith, post: 8872332, member: 97077"] First, there's no real reason to believe the player will keep doing this. That assumes the player is acting in bad faith, when the DM may have no reason to believe that is true. Perhaps in this case, they really [I]did [/I]think that they had gloves on. Is it worth getting into it with the player when you can just introduce a new complication e.g. now the gloves are contaminated? Further, the DM could just say "No" since there are no gloves on the character sheet, nor in the rules for traveler's clothes - the player is simply mistaken, and part of the DM's role is mediating between the rules and the players. I think that while it's best to go with the player here and introduce a new complication, it's still better to just say "No" than to step outside of the DM's role and take control of the character. That is a nasty DM habit in my view. A common one to be sure, but one to be avoided as I see it. The DM already controls most of the game - do they really need to take this part over too? [/QUOTE]
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