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<blockquote data-quote="Celebrim" data-source="post: 8872594" data-attributes="member: 4937"><p>Indeed I do.</p><p></p><p></p><p></p><p>"GM is a referee of a game" is not remotely a ridiculous position or even a ridiculous seeming position. It's a pretty natural viewpoint about the role of the GM in a role-playing game.</p><p></p><p></p><p></p><p>Acting as an impartial referee is very often exactly what is judicious about what makes a game. Not rendering the game a sort of illusionism where you are faking challenge to a group of players who want to feel like they "won" but where you are actually using padded gloves and holding back the punches any time they are meaningful is a consideration many tables are going to have. And that's not even getting into why "If it isn't on your character sheet you don't have it" is a judicious practice generally in any game where gear is going to be important to the resolution and not actually a "gotcha" but in fact a standard that helps ensure players don't screw themselves over and are sharing the load of making the game work.</p><p></p><p></p><p></p><p>Good grief. What a strange sentence. First of all, I didn't say "it's a derail if you make it instant death". I said that attempting to make the conversation about whether the poison was instant death was an attempt to derail the conversation by shifting the discussion to whether or not lethal contact poisons were good GMing, but that's very much not the same thing. And I have thoroughly explained that that is not at all because I think it matters to the resolution of the described scene, so at this point your deliberate misconstruing my point feels really deliberate.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8872594, member: 4937"] Indeed I do. "GM is a referee of a game" is not remotely a ridiculous position or even a ridiculous seeming position. It's a pretty natural viewpoint about the role of the GM in a role-playing game. Acting as an impartial referee is very often exactly what is judicious about what makes a game. Not rendering the game a sort of illusionism where you are faking challenge to a group of players who want to feel like they "won" but where you are actually using padded gloves and holding back the punches any time they are meaningful is a consideration many tables are going to have. And that's not even getting into why "If it isn't on your character sheet you don't have it" is a judicious practice generally in any game where gear is going to be important to the resolution and not actually a "gotcha" but in fact a standard that helps ensure players don't screw themselves over and are sharing the load of making the game work. Good grief. What a strange sentence. First of all, I didn't say "it's a derail if you make it instant death". I said that attempting to make the conversation about whether the poison was instant death was an attempt to derail the conversation by shifting the discussion to whether or not lethal contact poisons were good GMing, but that's very much not the same thing. And I have thoroughly explained that that is not at all because I think it matters to the resolution of the described scene, so at this point your deliberate misconstruing my point feels really deliberate. [/QUOTE]
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