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The Gloves Are Off?
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<blockquote data-quote="Alzrius" data-source="post: 8872788" data-attributes="member: 8461"><p>Okay, see, this right here? This is an issue of communication which underlines a lot of the same problems described in the OP. When someone says "gloves just straight don't exist in the game (not the game world, but the game)" I find it reasonable to interpret that as them saying that gloves don't exist as an item the PCs can conceivably acquire in any official first-party materials released for the game. Clearly, you meant something different. Who's right and who's wrong there?</p><p></p><p>Leaving aside the "ethical grounds" issue (which strikes me as being very shaky, in terms of bringing actual ethics into DMing), the underlying issue (as I see it) isn't that contact poison only works when it touches skin; we all acknowledge that. It's that the issue of whether or not the character's skin is exposed apparently exists in a liminal state where there's reasonable assumptions for and against on the part of the player and the DM, respectively, and what to do when there's a conflict.</p><p></p><p>That said, I think there's also a separate debate to be had regarding the determinative nature of the dice, particularly where a particular aspect of the narrative sequence has no specified mechanical impact. It's not unreasonable, to my mind, to say that the roll in question operates in a manner that specifies the consequences of the scenario, with the specifics being made up after the fact to flesh out what the roll represents. In that regard, gloves should have a mechanical interface with that roll, ideally in the rules but given that's not the case, via house rules, preferably decided upon and agreed to by everyone ahead of time.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8872788, member: 8461"] Okay, see, this right here? This is an issue of communication which underlines a lot of the same problems described in the OP. When someone says "gloves just straight don't exist in the game (not the game world, but the game)" I find it reasonable to interpret that as them saying that gloves don't exist as an item the PCs can conceivably acquire in any official first-party materials released for the game. Clearly, you meant something different. Who's right and who's wrong there? Leaving aside the "ethical grounds" issue (which strikes me as being very shaky, in terms of bringing actual ethics into DMing), the underlying issue (as I see it) isn't that contact poison only works when it touches skin; we all acknowledge that. It's that the issue of whether or not the character's skin is exposed apparently exists in a liminal state where there's reasonable assumptions for and against on the part of the player and the DM, respectively, and what to do when there's a conflict. That said, I think there's also a separate debate to be had regarding the determinative nature of the dice, particularly where a particular aspect of the narrative sequence has no specified mechanical impact. It's not unreasonable, to my mind, to say that the roll in question operates in a manner that specifies the consequences of the scenario, with the specifics being made up after the fact to flesh out what the roll represents. In that regard, gloves should have a mechanical interface with that roll, ideally in the rules but given that's not the case, via house rules, preferably decided upon and agreed to by everyone ahead of time. [/QUOTE]
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