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The Gloves Are Off?
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<blockquote data-quote="Alzrius" data-source="post: 8872838" data-attributes="member: 8461"><p>I don't know about "encyclopedic knowledge," but when you say that they're not in "the game," that term seems to encompass the entirety of the official first-party materials, and given that it's stated as a declarative, then it seems to suggest that the speaker is asserting that they do, in fact, possess such knowledge. Hence why it's usually better to say "as far as I know," or "insofar as I'm aware," etc.</p><p></p><p>I was under the impression that <a href="https://www.dndbeyond.com/equipment/clothes-travelers" target="_blank">traveler's clothes</a> in 5e does say what they include ("boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood"), it's just that they don't include gloves.</p><p></p><p>Leaving aside that I don't know what "jank" means, I'd say that's an entirely reasonable interpretation (from what I'll call a "grounded perspective," since introducing the term "realistic" tends to send things spiraling off on a tangent about how it's foolish to expect anything to function as per the real world in a game world with fantastic aspects), insofar that most people can't simply shrug off poison, and so the saving throw represents either making contact and necessarily taking damage from it (on a failed save) or avoiding making skin contact with it (on a successful save).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8872838, member: 8461"] I don't know about "encyclopedic knowledge," but when you say that they're not in "the game," that term seems to encompass the entirety of the official first-party materials, and given that it's stated as a declarative, then it seems to suggest that the speaker is asserting that they do, in fact, possess such knowledge. Hence why it's usually better to say "as far as I know," or "insofar as I'm aware," etc. I was under the impression that [URL='https://www.dndbeyond.com/equipment/clothes-travelers']traveler's clothes[/URL] in 5e does say what they include ("boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood"), it's just that they don't include gloves. Leaving aside that I don't know what "jank" means, I'd say that's an entirely reasonable interpretation (from what I'll call a "grounded perspective," since introducing the term "realistic" tends to send things spiraling off on a tangent about how it's foolish to expect anything to function as per the real world in a game world with fantastic aspects), insofar that most people can't simply shrug off poison, and so the saving throw represents either making contact and necessarily taking damage from it (on a failed save) or avoiding making skin contact with it (on a successful save). [/QUOTE]
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