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<blockquote data-quote="Lanefan" data-source="post: 8872867" data-attributes="member: 29398"><p>Agreed.</p><p></p><p>Agreed again.</p><p></p><p>So what's to be done to fix it such that the fiction lines up better for all involved? Obviously we can't change what's in the published rules, as we are not WotC. So, all we can do is houserule, and there's a number of options but all of them involve (a fairly small amount of) work for the DM and-or the players:</p><p></p><p>--- detail what component parts comprise each clothing kit (though in fairness this could get hairy as the kits would probably differ by species, culture, and climate/season)</p><p>--- expand the equipment lists to include more detail, not just for clothing but for various other things</p><p>--- insist the players write down not just what their characters are carrying into the field but what they are leaving in town</p><p>--- institute a hard and fast no-exceptions rule that if something's not written on your field-possessions list you don't have it with you*</p><p>--- or, if the players threaten to mutiny over the extra work, go to some sort of Schroedinger's Backpack model</p><p></p><p>* - it'll almost certainly take a few somewhat-ludicrous situations in play to get the point across about the write-it-down piece, as in: "Yes, not writing 'bow' on your sheet means you didn't bring one with you, even though you've carefully noted your two quivers each with 20 arrows." Short-term pain for long-term gain, says I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8872867, member: 29398"] Agreed. Agreed again. So what's to be done to fix it such that the fiction lines up better for all involved? Obviously we can't change what's in the published rules, as we are not WotC. So, all we can do is houserule, and there's a number of options but all of them involve (a fairly small amount of) work for the DM and-or the players: --- detail what component parts comprise each clothing kit (though in fairness this could get hairy as the kits would probably differ by species, culture, and climate/season) --- expand the equipment lists to include more detail, not just for clothing but for various other things --- insist the players write down not just what their characters are carrying into the field but what they are leaving in town --- institute a hard and fast no-exceptions rule that if something's not written on your field-possessions list you don't have it with you* --- or, if the players threaten to mutiny over the extra work, go to some sort of Schroedinger's Backpack model * - it'll almost certainly take a few somewhat-ludicrous situations in play to get the point across about the write-it-down piece, as in: "Yes, not writing 'bow' on your sheet means you didn't bring one with you, even though you've carefully noted your two quivers each with 20 arrows." Short-term pain for long-term gain, says I. :) [/QUOTE]
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