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<blockquote data-quote="Voadam" data-source="post: 8872893" data-attributes="member: 2209"><p>Eh, a 1e poison save from a needle trap can be to narratively say whether it scratched you or not, but if you are not positioned in the right place I do not expect a save to be called for at all. A lot of 1e Gygaxian poison examples are also mechanically set up so that hit/miss narrative does not apply so well. A monster needs to hit and do damage before there needs to be a save versus the monster's venom. The save is not to see narratively whether the snake bit you or not, the attack roll is and armor helps there. A dagger of venom must hit first then save separately after hitting. Poison gas generally triggers a save only if you are in the cloud radius. Narratively it might be you jump away quick enough, but if you were not in the radius to begin with my experience is a DM won't generally call for a save to determine your position. Poison potions must be actively drunk and ingestive poison must be eaten before a save is called for. 1e Dwarven saving throw bonus against poison is narratively being physically resistant to toxins, not being extra lucky and dodgy.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8872893, member: 2209"] Eh, a 1e poison save from a needle trap can be to narratively say whether it scratched you or not, but if you are not positioned in the right place I do not expect a save to be called for at all. A lot of 1e Gygaxian poison examples are also mechanically set up so that hit/miss narrative does not apply so well. A monster needs to hit and do damage before there needs to be a save versus the monster's venom. The save is not to see narratively whether the snake bit you or not, the attack roll is and armor helps there. A dagger of venom must hit first then save separately after hitting. Poison gas generally triggers a save only if you are in the cloud radius. Narratively it might be you jump away quick enough, but if you were not in the radius to begin with my experience is a DM won't generally call for a save to determine your position. Poison potions must be actively drunk and ingestive poison must be eaten before a save is called for. 1e Dwarven saving throw bonus against poison is narratively being physically resistant to toxins, not being extra lucky and dodgy. [/QUOTE]
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