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General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
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<blockquote data-quote="J.Quondam" data-source="post: 8872974" data-attributes="member: 7030100"><p>Yeah. To my mind, the gloves issue is basically a red herring. The procedure for a trap is something like :</p><ol> <li data-xf-list-type="ol">Detect - This opportunity to notice the poison was covered by "telegraphing" in the OP, but also might ave been expressed by search, passive perception, etc.; possibly followed up by some careful inspection (eg, Investigation or magic or whatever) to discern the precise nature of the "greasy substance."</li> <li data-xf-list-type="ol">Disarm/Bypass - This is the point where the PC, having successfully detected the poison, tries to circumvent it. This is when the player decides on how their PC will attempt to safely open the chest. A player might mention gloves, a spell, rinsing off the chest, and/or whatever. Depending, GM might impose some rolls for success; or just decide "Sure, sounds good."</li> <li data-xf-list-type="ol">Trigger - If the Disarm was successful, then no poison was transferred to exposed skin. If Detect or Disarm were unsuccessful, then the poison got on exposed skin.</li> <li data-xf-list-type="ol">Effect - roll Con save versus poison.</li> </ol><p>Point is, the discussion about gloves would happen during the Disarm stage, not at the Effect stage. But in this scenario, there was no Disarm phase because the Detection (telegraphing) apparently failed and the procedure skipped straight to Trigger. So as GM, I'd personally operate on the assumption that, because the Trigger for a contact poison is "touches exposed skin", then that is exactly what happened, the PC's clothing notwithstanding. It's up to the player and GM to determine how/why that happened in the context of the fiction.</p><p></p><p>I just don't see a need to add any more complication relating to undefined features of incidental PC equipment, when the basic procedure seems to be enough. For this specific case, tbh, it seems like the bigger issue is just that the Detect stage of the trap was somehow missed.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8872974, member: 7030100"] Yeah. To my mind, the gloves issue is basically a red herring. The procedure for a trap is something like : [LIST=1] [*]Detect - This opportunity to notice the poison was covered by "telegraphing" in the OP, but also might ave been expressed by search, passive perception, etc.; possibly followed up by some careful inspection (eg, Investigation or magic or whatever) to discern the precise nature of the "greasy substance." [*]Disarm/Bypass - This is the point where the PC, having successfully detected the poison, tries to circumvent it. This is when the player decides on how their PC will attempt to safely open the chest. A player might mention gloves, a spell, rinsing off the chest, and/or whatever. Depending, GM might impose some rolls for success; or just decide "Sure, sounds good." [*]Trigger - If the Disarm was successful, then no poison was transferred to exposed skin. If Detect or Disarm were unsuccessful, then the poison got on exposed skin. [*]Effect - roll Con save versus poison. [/LIST] Point is, the discussion about gloves would happen during the Disarm stage, not at the Effect stage. But in this scenario, there was no Disarm phase because the Detection (telegraphing) apparently failed and the procedure skipped straight to Trigger. So as GM, I'd personally operate on the assumption that, because the Trigger for a contact poison is "touches exposed skin", then that is exactly what happened, the PC's clothing notwithstanding. It's up to the player and GM to determine how/why that happened in the context of the fiction. I just don't see a need to add any more complication relating to undefined features of incidental PC equipment, when the basic procedure seems to be enough. For this specific case, tbh, it seems like the bigger issue is just that the Detect stage of the trap was somehow missed. [/QUOTE]
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The Gloves Are Off?
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