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<blockquote data-quote="tetrasodium" data-source="post: 8873516" data-attributes="member: 93670"><p>I'm not sure that a CR17 AC20 monster with the ability to parry one attack/round for +6ac proves the point. <strong>How often do <em>you</em> use those in <em>standard</em> encounters? </strong> What about action economy differences? Quite a few PC's start with that AC or better at level 1 with only starting gear to their name. I'm not talking about a one off bbeg or similar... add them to everything from bbeg down to the vast majority of mooks & filler encounters too.</p><p></p><p> Even a level 10 PC with 20 in their primary attrib & a +1 weapon is going to have +4 prof for 4+5+1+d20 making that +6 parry take it from needing to roll a ten up to needing to roll a 16 for the one parried attack per round unless bless flanking prone or whatever adds extra dice/advantage. </p><p></p><p>Monsters & PCs function differently from PCs & the marginal cost of casting shield to retcon an attack that has already landed plus the same for everything else till next round quickly dwindles to zero for a PC while uncanny dodge's half the already rolled damage from an attack of any size that has already hit is likewise a retcon d damage are things that if used every encounter would rightly get questioned. </p><p></p><p>If a low level ability that is basically no cost at will is a thing that would raise questions about a GM deploying it <em>regularly</em> in a campaign, it's probably in need of a second pass</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8873516, member: 93670"] I'm not sure that a CR17 AC20 monster with the ability to parry one attack/round for +6ac proves the point. [B]How often do [I]you[/I] use those in [I]standard[/I] encounters? [/B] What about action economy differences? Quite a few PC's start with that AC or better at level 1 with only starting gear to their name. I'm not talking about a one off bbeg or similar... add them to everything from bbeg down to the vast majority of mooks & filler encounters too. Even a level 10 PC with 20 in their primary attrib & a +1 weapon is going to have +4 prof for 4+5+1+d20 making that +6 parry take it from needing to roll a ten up to needing to roll a 16 for the one parried attack per round unless bless flanking prone or whatever adds extra dice/advantage. Monsters & PCs function differently from PCs & the marginal cost of casting shield to retcon an attack that has already landed plus the same for everything else till next round quickly dwindles to zero for a PC while uncanny dodge's half the already rolled damage from an attack of any size that has already hit is likewise a retcon d damage are things that if used every encounter would rightly get questioned. If a low level ability that is basically no cost at will is a thing that would raise questions about a GM deploying it [I]regularly[/I] in a campaign, it's probably in need of a second pass [/QUOTE]
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