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<blockquote data-quote="iserith" data-source="post: 8873662" data-attributes="member: 97077"><p>I don't build my campaigns around the characters, particularly as I don't generally run plots or storylines, and I don't expect all the characters to survive in any game where death is on the table.</p><p></p><p>Rather, the players build characters suitable to the campaign, and the campaign is built around the players' interests (e.g. "Let's do something in Eberron!" or "How about a swamp hexcrawl!").</p><p></p><p>Once the framework is in place, we can start playing and as we play, they can introduce elements of their backstory when they are inspired to do so, whether it's from their one-pager, their tweet, or off the top of their head. I can then add to the framework with whatever they mentioned, should be something of interest, and it will now be a thing in the game.</p><p></p><p>There are a lot of DMs who solicit backstories and then build their game around how those things might be connected with whatever overall plot they have in mind. That ain't me. I really dislike running plot-based games, and building storylines based around characters that might die next session or players that might not be available on the night when the Big Reveal was planned for their character (or worse, the player has to drop from the campaign) is fraught with risk that is easily avoided.</p></blockquote><p></p>
[QUOTE="iserith, post: 8873662, member: 97077"] I don't build my campaigns around the characters, particularly as I don't generally run plots or storylines, and I don't expect all the characters to survive in any game where death is on the table. Rather, the players build characters suitable to the campaign, and the campaign is built around the players' interests (e.g. "Let's do something in Eberron!" or "How about a swamp hexcrawl!"). Once the framework is in place, we can start playing and as we play, they can introduce elements of their backstory when they are inspired to do so, whether it's from their one-pager, their tweet, or off the top of their head. I can then add to the framework with whatever they mentioned, should be something of interest, and it will now be a thing in the game. There are a lot of DMs who solicit backstories and then build their game around how those things might be connected with whatever overall plot they have in mind. That ain't me. I really dislike running plot-based games, and building storylines based around characters that might die next session or players that might not be available on the night when the Big Reveal was planned for their character (or worse, the player has to drop from the campaign) is fraught with risk that is easily avoided. [/QUOTE]
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