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<blockquote data-quote="Clint_L" data-source="post: 8874070" data-attributes="member: 7035894"><p>My first response would be that it's a game and the ruling makes the game more fun. But it also doesn't affect the realism (so much as magic can be said to have realism at all) for me, because the DM narrates the passage of time and can simply tell the story so that it makes sense:</p><p></p><p>Gameplay: Player 1 casts spell, NPC casts counterspell, Player 2 counterspells the counterspell.</p><p></p><p>Narration: <em>As you raise your hands and the small bead of elemental energy prepares to launch from your fingers, you see Kagarr the Dark begin to raise his own hand, preparing to drain the arcane energy from your fireball. Yet before he can finish, you see a confused look come over his face; he whirls around to see Kate the Bard, winking, penny whistle at her lips as she blocks Kagarr's counterspell.</em></p><p></p><p>If someone objected that Kate's counterspell shouldn't have been faster than Kagarr's I would simply answer that it obviously was, because that's what happened, and there is no particular reason that two spells have to take the exact same time to cast in my story, any more than two gunslingers would have to draw at the exact same speed. But I've never had anyone object to a counterspell being counterspelled so it's never come up.</p><p></p><p>Edit: your argument seems to rely on the notion that the same spell takes the <em>exact</em> same amount of time to cast for everyone. But that notion is itself totally unrealistic. No two people in the real universe do the same thing at the <em>exact</em> same speed. That's why showdowns in Westerns are exciting.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8874070, member: 7035894"] My first response would be that it's a game and the ruling makes the game more fun. But it also doesn't affect the realism (so much as magic can be said to have realism at all) for me, because the DM narrates the passage of time and can simply tell the story so that it makes sense: Gameplay: Player 1 casts spell, NPC casts counterspell, Player 2 counterspells the counterspell. Narration: [I]As you raise your hands and the small bead of elemental energy prepares to launch from your fingers, you see Kagarr the Dark begin to raise his own hand, preparing to drain the arcane energy from your fireball. Yet before he can finish, you see a confused look come over his face; he whirls around to see Kate the Bard, winking, penny whistle at her lips as she blocks Kagarr's counterspell.[/I] If someone objected that Kate's counterspell shouldn't have been faster than Kagarr's I would simply answer that it obviously was, because that's what happened, and there is no particular reason that two spells have to take the exact same time to cast in my story, any more than two gunslingers would have to draw at the exact same speed. But I've never had anyone object to a counterspell being counterspelled so it's never come up. Edit: your argument seems to rely on the notion that the same spell takes the [I]exact[/I] same amount of time to cast for everyone. But that notion is itself totally unrealistic. No two people in the real universe do the same thing at the [I]exact[/I] same speed. That's why showdowns in Westerns are exciting. [/QUOTE]
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