Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8874843" data-attributes="member: 93670"><p>That problem exists because reaction abilities that act as instant interrupts to create the same problem. The difference in that between 5e & MTG though is that anyone can see it in MTG. If we use the fireside chat 80:20 estimate as a reliable ballpark for player:GM in 5e the situation is one where 20% of 5e participants get hit by them regularly while the remaining 80% can complain about adversarial & hostile GM'ing if they are ever subjected to it with any regularity. The way d&d's/ttrpg's social contract structure this as a toxically asymmetric thing makes it an even bigger problem for d&d than in MTG. </p><p></p><p>If these abilities were designed so they adhered to the step1/2/3 playloop the gloves example in the OP would have been an immediately unsupported retcon because the player tried to invoke them as a reaction retcon in step3 rather than proactively ensuring they would protect the PC during step2 expecting the standard set by things like shield parry uncanny dodge & counterspell to support the retcon. The fact that we are on page40 highlights just how far 5e goes to shackle the GM in ways that provide cover for affected players to claim unreasonable rulings are being made if the GM does not rule in their favor at all times.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8874843, member: 93670"] That problem exists because reaction abilities that act as instant interrupts to create the same problem. The difference in that between 5e & MTG though is that anyone can see it in MTG. If we use the fireside chat 80:20 estimate as a reliable ballpark for player:GM in 5e the situation is one where 20% of 5e participants get hit by them regularly while the remaining 80% can complain about adversarial & hostile GM'ing if they are ever subjected to it with any regularity. The way d&d's/ttrpg's social contract structure this as a toxically asymmetric thing makes it an even bigger problem for d&d than in MTG. If these abilities were designed so they adhered to the step1/2/3 playloop the gloves example in the OP would have been an immediately unsupported retcon because the player tried to invoke them as a reaction retcon in step3 rather than proactively ensuring they would protect the PC during step2 expecting the standard set by things like shield parry uncanny dodge & counterspell to support the retcon. The fact that we are on page40 highlights just how far 5e goes to shackle the GM in ways that provide cover for affected players to claim unreasonable rulings are being made if the GM does not rule in their favor at all times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
Top