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<blockquote data-quote="Swarmkeeper" data-source="post: 8876561" data-attributes="member: 6921763"><p>It's a conceit necessary to make 5e Combat work.</p><p></p><p><em>PHB p 189: A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.</em></p><p></p><p>Could you explain how simultaneous combat actions work in your game? It has been decades since I played 1e. </p><p>Do players declare what they are doing up front, DM declares what the NPCs/monsters are doing, and then the DM resolves everything at once?</p><p></p><p></p><p>Incidentally, spells like <em>shield</em> and <em>counterspell </em>do allow for "two or more things happening at the same time in the fiction", as you put it. Yet you don't seem to like those. Why?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8876561, member: 6921763"] It's a conceit necessary to make 5e Combat work. [I]PHB p 189: A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.[/I] Could you explain how simultaneous combat actions work in your game? It has been decades since I played 1e. Do players declare what they are doing up front, DM declares what the NPCs/monsters are doing, and then the DM resolves everything at once? Incidentally, spells like [I]shield[/I] and [I]counterspell [/I]do allow for "two or more things happening at the same time in the fiction", as you put it. Yet you don't seem to like those. Why? [/QUOTE]
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