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<blockquote data-quote="Lanefan" data-source="post: 8876821" data-attributes="member: 29398"><p>OK, that works for the timing - but I have to assume that maps to the full-round's action for each of those players, rather then their reaction.</p><p></p><p>Gridiron football is a pretty good example here, as most plays are fairly short (mapping to rounds) with each player on the field mostly doing just one thing (mapping to their main action for the round) but occasionally also reacting to what's going on.</p><p></p><p>This maps fairly well to D&D with casting times for spells and a version of "combat casting": Player A starts casting a spell, Player B tries to interrupt it, Player A makes the requisite save and is able to complete the spell. Again, though, the attempt to interrupt might be the round's action for B (i.e. a full attack sequence or similar) rather than a reaction.</p><p></p><p>Another example might be this. For this "round" (play):</p><p>Player A's action is to throw a pass.</p><p>Player B's action is to protect Player A by blocking</p><p>Player C's action is to rush Player A and disrupt the pass.</p><p></p><p>So where can reactions come in here?</p><p></p><p>Player A launches a pass while being protected by Player B who is in the act of blocking Player C. As the pass goes over their heads Player C - while being blocked - quickly sticks up a hand to try to bat or deflect the ball. This maps to a reaction, I think.</p><p></p><p>My point is that by the time Player B realizes what Player C is trying to do (deflect the pass) it's too late for him to react because by the time he does, the ball will have already gone by (or been deflected). More broadly, there's no time to react to a reaction.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8876821, member: 29398"] OK, that works for the timing - but I have to assume that maps to the full-round's action for each of those players, rather then their reaction. Gridiron football is a pretty good example here, as most plays are fairly short (mapping to rounds) with each player on the field mostly doing just one thing (mapping to their main action for the round) but occasionally also reacting to what's going on. This maps fairly well to D&D with casting times for spells and a version of "combat casting": Player A starts casting a spell, Player B tries to interrupt it, Player A makes the requisite save and is able to complete the spell. Again, though, the attempt to interrupt might be the round's action for B (i.e. a full attack sequence or similar) rather than a reaction. Another example might be this. For this "round" (play): Player A's action is to throw a pass. Player B's action is to protect Player A by blocking Player C's action is to rush Player A and disrupt the pass. So where can reactions come in here? Player A launches a pass while being protected by Player B who is in the act of blocking Player C. As the pass goes over their heads Player C - while being blocked - quickly sticks up a hand to try to bat or deflect the ball. This maps to a reaction, I think. My point is that by the time Player B realizes what Player C is trying to do (deflect the pass) it's too late for him to react because by the time he does, the ball will have already gone by (or been deflected). More broadly, there's no time to react to a reaction. [/QUOTE]
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