Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 8877503" data-attributes="member: 71235"><p>Well, you could do a system where everybody declares what they are going to do before resolving actions, and different types of actions take different amounts of time to execute, and you could say you can abort your planned action to interrupt with an <em>n</em>-tick delay after someone begins an action you might like to interrupt, so that you can calculate whether somebody could finish their declared interrupt before the other person finishes the action being interrupted, or switch tasks to do something else (including interrupting the interrupt).</p><p></p><p>Whew. I'm exhausted just thinking about that. (Good thing CRPGs and MMOs can rely on CPU cycles to calculate all that crap.)</p><p></p><p>Or you could say everybody gets one interrupt (reaction) per round—spend it wisely—and allow that one level of nesting in spite of any absurdity because that's all you're going to get anyhow. If you want to blow your one reaction <em>and</em> a second spell slot (of the level of the spell you're trying to pull off, or better!) to counterspell a counterspell, I say go for it. Round-by-round combat has never been remotely realistic, so I am not going to quibble the physics of reaction times in that context.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8877503, member: 71235"] Well, you could do a system where everybody declares what they are going to do before resolving actions, and different types of actions take different amounts of time to execute, and you could say you can abort your planned action to interrupt with an [I]n[/I]-tick delay after someone begins an action you might like to interrupt, so that you can calculate whether somebody could finish their declared interrupt before the other person finishes the action being interrupted, or switch tasks to do something else (including interrupting the interrupt). Whew. I'm exhausted just thinking about that. (Good thing CRPGs and MMOs can rely on CPU cycles to calculate all that crap.) Or you could say everybody gets one interrupt (reaction) per round—spend it wisely—and allow that one level of nesting in spite of any absurdity because that's all you're going to get anyhow. If you want to blow your one reaction [I]and[/I] a second spell slot (of the level of the spell you're trying to pull off, or better!) to counterspell a counterspell, I say go for it. Round-by-round combat has never been remotely realistic, so I am not going to quibble the physics of reaction times in that context. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Gloves Are Off?
Top