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<blockquote data-quote="hawkeyefan" data-source="post: 8877564" data-attributes="member: 6785785"><p>I don't see any violation of the three steps. Step two says "players". </p><p></p><p></p><p></p><p>Wizards have spellbooks. How meticulous or complicated the spells may be is not defined. Neither are other casting details beyond the basic V, S, and M components, and what the M may be. </p><p></p><p>Nor does the book say that casting a counterspell works the exact same way every time a caster uses it. No more than it describes a Bard having to sing a song exactly the same way every time, or a rogue using his lockpick exactly the same way. </p><p></p><p>Nor does it say that there is only one version of every spell that all casters know. </p><p></p><p>These are all assumptions or preferences on your part.</p><p></p><p></p><p>Maybe it's not a quicker to cast version. Maybe they just managed to cast it quicker this time. Or, and this is what I would tend to go with, maybe they cast it first. As I've said a few times now, there's no reason that the events of the fiction need to adhere to our turn structure. </p><p></p><p></p><p></p><p>There are advantages and disadvantages to acting first and to waiting to act. And although it's the player who is acting last, there's no reason that the characters experience these things in the exact order. </p><p></p><p>I think that's what's being overlooked. Max described it as "twisting" the fiction.... but really, it's just the fiction that makes sense based on what happens in the game. </p><p></p><p></p><p></p><p>No, that's clearly not the only way. I've described another way that works without having to do that. Just allow the turns to happen as needed for the players, and then describe what happens in the fiction.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8877564, member: 6785785"] I don't see any violation of the three steps. Step two says "players". Wizards have spellbooks. How meticulous or complicated the spells may be is not defined. Neither are other casting details beyond the basic V, S, and M components, and what the M may be. Nor does the book say that casting a counterspell works the exact same way every time a caster uses it. No more than it describes a Bard having to sing a song exactly the same way every time, or a rogue using his lockpick exactly the same way. Nor does it say that there is only one version of every spell that all casters know. These are all assumptions or preferences on your part. Maybe it's not a quicker to cast version. Maybe they just managed to cast it quicker this time. Or, and this is what I would tend to go with, maybe they cast it first. As I've said a few times now, there's no reason that the events of the fiction need to adhere to our turn structure. There are advantages and disadvantages to acting first and to waiting to act. And although it's the player who is acting last, there's no reason that the characters experience these things in the exact order. I think that's what's being overlooked. Max described it as "twisting" the fiction.... but really, it's just the fiction that makes sense based on what happens in the game. No, that's clearly not the only way. I've described another way that works without having to do that. Just allow the turns to happen as needed for the players, and then describe what happens in the fiction. [/QUOTE]
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