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<blockquote data-quote="Mort" data-source="post: 8877901" data-attributes="member: 762"><p>Shield: The hit is a potential hit, you do not advance to step 3 (description) until it is an actual hit or an actual miss. Once that's resolved proceed to step 3.</p><p></p><p>Uncanny Dodge: the damage is potential damage and you do not advance to step 3 until it is actual damage. The amount of potential damage is declared, the player declares uncanny dodge - actual damage is assessed. Proceed to step 3.</p><p></p><p>Counterspell: The DM declares the Baddie is casting a spell. Player declares counterspell, if Baddie is a caster he may ALSO then use his reaction. Each counterspell is resolved to see if it's successful (even if the 1st isn't, baddie still loses the spell slot). After resolution proceed to step 3.</p><p></p><p>Seems to me, the only problem is if the DM jumps to step 3 early:</p><p></p><p>DM: The Monster hits for 20 points of damage and nearly guts you!</p><p>Player: No he didn't.</p><p>DM: OK, guess I have to back up.</p><p></p><p>That's too early and both looks clunky and requires a weird retcon.</p><p></p><p>But if you just make sure to resolve all proper actions in step 2, that does not happen:</p><p></p><p>DM: The bugbear will hit you unless you can do something about it..</p><p>Player: I cast shield, my AC is 20 for this and the rest of the round.</p><p>DM: Ok then. The bugbears morningstar clangs off your shield, that was close!</p><p></p><p>or of course:</p><p></p><p>DM: The bugbear will hit you unless you can do something about it..</p><p>Player: I cast shield, my AC is 20 for this and the rest of the round.</p><p>DM: Ok then. You can't get the shield up quite in time - the bugbear's morningstar impacts for 11 HP of damage.</p><p></p><p>Step 3 does not occur until after the reaction is resolved. And in play it's fairly smooth, it's actually more clunky typed out than in play.</p></blockquote><p></p>
[QUOTE="Mort, post: 8877901, member: 762"] Shield: The hit is a potential hit, you do not advance to step 3 (description) until it is an actual hit or an actual miss. Once that's resolved proceed to step 3. Uncanny Dodge: the damage is potential damage and you do not advance to step 3 until it is actual damage. The amount of potential damage is declared, the player declares uncanny dodge - actual damage is assessed. Proceed to step 3. Counterspell: The DM declares the Baddie is casting a spell. Player declares counterspell, if Baddie is a caster he may ALSO then use his reaction. Each counterspell is resolved to see if it's successful (even if the 1st isn't, baddie still loses the spell slot). After resolution proceed to step 3. Seems to me, the only problem is if the DM jumps to step 3 early: DM: The Monster hits for 20 points of damage and nearly guts you! Player: No he didn't. DM: OK, guess I have to back up. That's too early and both looks clunky and requires a weird retcon. But if you just make sure to resolve all proper actions in step 2, that does not happen: DM: The bugbear will hit you unless you can do something about it.. Player: I cast shield, my AC is 20 for this and the rest of the round. DM: Ok then. The bugbears morningstar clangs off your shield, that was close! or of course: DM: The bugbear will hit you unless you can do something about it.. Player: I cast shield, my AC is 20 for this and the rest of the round. DM: Ok then. You can't get the shield up quite in time - the bugbear's morningstar impacts for 11 HP of damage. Step 3 does not occur until after the reaction is resolved. And in play it's fairly smooth, it's actually more clunky typed out than in play. [/QUOTE]
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