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The Gloves Are Off?
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<blockquote data-quote="Lanefan" data-source="post: 8877979" data-attributes="member: 29398"><p>Bards and Rogues don't have the same requirement of written instructions on how to do what they do (though a Bard, I suppose, might have sheet music if such has been invented in the setting).</p><p></p><p>It seems a pretty basic default to say that, in cases like this where it matters who goes first and there's no initiative ticker acting as a timekeeper, characters act in the fiction in the same order as those actions are declared by the players at the table.</p><p></p><p>Otherwise you get this:</p><p></p><p>player A - I do X</p><p>player B - no, I do Y first!</p><p>Player C - no, I do Z firster first!</p><p></p><p>Does anyone really want that?</p><p></p><p>Again, though, if one maps player declaration order to character action order it should be FIFO resolution. Making it LIFO gives far too much advantage to the player who declares last...never mind the time-twisting where the last-to-declare player ends up with the first-to-act character.</p><p></p><p>That's not so easy if one wants to narrate things step-by-step as they happen so as to a) provide information to the players and b) keep it all straight.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8877979, member: 29398"] Bards and Rogues don't have the same requirement of written instructions on how to do what they do (though a Bard, I suppose, might have sheet music if such has been invented in the setting). It seems a pretty basic default to say that, in cases like this where it matters who goes first and there's no initiative ticker acting as a timekeeper, characters act in the fiction in the same order as those actions are declared by the players at the table. Otherwise you get this: player A - I do X player B - no, I do Y first! Player C - no, I do Z firster first! Does anyone really want that? Again, though, if one maps player declaration order to character action order it should be FIFO resolution. Making it LIFO gives far too much advantage to the player who declares last...never mind the time-twisting where the last-to-declare player ends up with the first-to-act character. That's not so easy if one wants to narrate things step-by-step as they happen so as to a) provide information to the players and b) keep it all straight. [/QUOTE]
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