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<blockquote data-quote="Mort" data-source="post: 8878797" data-attributes="member: 762"><p>Mine is fairly specific.</p><p></p><p> I do ok describing spell effects and the like, but I want no ambiguity. Since my group are all experienced letting them know the spell being cast does that. BUT</p><p></p><p>When we were doing a set of high level adventures (15-20th level), the wizard was just a counterspelling machine. To give "a little" more challenge I ruled that going forward I would hold off on telling the exact spell until I knew whether the wizard was counterspelling or not (making the wizard have to commit to counterspell without knowing the exact effect and, as importantly, the likely level - involved). </p><p></p><p>Worked well, and I'd likely keep doing it.</p></blockquote><p></p>
[QUOTE="Mort, post: 8878797, member: 762"] Mine is fairly specific. I do ok describing spell effects and the like, but I want no ambiguity. Since my group are all experienced letting them know the spell being cast does that. BUT When we were doing a set of high level adventures (15-20th level), the wizard was just a counterspelling machine. To give "a little" more challenge I ruled that going forward I would hold off on telling the exact spell until I knew whether the wizard was counterspelling or not (making the wizard have to commit to counterspell without knowing the exact effect and, as importantly, the likely level - involved). Worked well, and I'd likely keep doing it. [/QUOTE]
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