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<blockquote data-quote="Clint_L" data-source="post: 8881811" data-attributes="member: 7035894"><p>But this is an impossible standard to consistently maintain. There is <em>so much</em> complexity in any given game that the rules can only vaguely approximate almost anything that happens. It's job of the shared narrative to keep us in the story; the rules are only there to add some structure to the proceedings, along with the necessary element of chance.</p><p></p><p>Like, how can a Halfing reasonably hold their own against an ogre, ever? Or a human, for that matter? It would be like fighting a toddler. Maybe a skilled toddler, but there's only so much you can accomplish with 30 pounds of mass behind you. Or how do the various destructive spells not absolutely wreak havoc on everything around them? How exactly does a successful insight check show that someone is lying? All of these things work only by virtue of us collectively agreeing to make them work through the story.</p><p></p><p>I'm going to suggest that you seem much more focused on the rules needing to reflect your subjective reality than most folks are. Which is fine, but it doesn't mean that everyone else is doing it wrong. You have made your position clear, and folks are telling you that we understand, we just have a different perspective. There's no winning the argument, because there is no objective truth to how magic works or how a dice roll must be interpreted into a story. It's art, not science. All you can do is gracefully accept that different people are different, and all that matters is what feels good at your table, with your group of players.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8881811, member: 7035894"] But this is an impossible standard to consistently maintain. There is [I]so much[/I] complexity in any given game that the rules can only vaguely approximate almost anything that happens. It's job of the shared narrative to keep us in the story; the rules are only there to add some structure to the proceedings, along with the necessary element of chance. Like, how can a Halfing reasonably hold their own against an ogre, ever? Or a human, for that matter? It would be like fighting a toddler. Maybe a skilled toddler, but there's only so much you can accomplish with 30 pounds of mass behind you. Or how do the various destructive spells not absolutely wreak havoc on everything around them? How exactly does a successful insight check show that someone is lying? All of these things work only by virtue of us collectively agreeing to make them work through the story. I'm going to suggest that you seem much more focused on the rules needing to reflect your subjective reality than most folks are. Which is fine, but it doesn't mean that everyone else is doing it wrong. You have made your position clear, and folks are telling you that we understand, we just have a different perspective. There's no winning the argument, because there is no objective truth to how magic works or how a dice roll must be interpreted into a story. It's art, not science. All you can do is gracefully accept that different people are different, and all that matters is what feels good at your table, with your group of players. [/QUOTE]
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